Apollyon Tiefling (5e Subrace)

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Tiefling Subrace[edit]

“The Prince of Plagues seized power for himself after the disappearance of the previous Horseman of Pestilence by obsessively eliminating all potential rivals. Apollyon commands his vast army of leukodaemons to spread oblivion like a virus. He wastes no time on trivial acts of violence and lacks the patience to wait for long-term schemes to come to fruition. Instead, his plagues carry oblivion through cities like lightning, decimating entire kingdoms in the span of a few days. His greatest creations have been diseases that corrupt the soul itself, ensuring that Pharasma sends his victims to Abaddon once they’ve succumbed.

Apollyon appears as a hulking, bruised giant wrapped in black leather straps, with the head of a rotting ram. His cloak is stitched from the skin of angels who attempted to rescue the souls he had claimed—after flaying the angels alive, he preserved their faces in permanent agony upon the cloak. Apollyon delights in witnessing the deaths his diseases cause, not in dispassionate obligation but out of self-righteous glee. He sends his plague carriers out across the Material Plane knowing that even if they are defeated quickly, the sicknesses they carry will spread and take more lives than they could ever hope to alone. The moans and wails from the infected are prayers that fill him with more power to launch his next sickness onto the living.” - Gods & Magic pg. 128 (Pathfinder 2e)

Ability Score Increase. Your Constitution score increases by 1.
Legacy of the Prince of Locusts. You know the chill touch cantrip. Once you reach 3rd level, you can cast the detect poison and disease spell once. Once you reach 5th level, you can cast the ray of enfeeblement spell once. You must finish a long rest to cast one of these spells again with this trait. Intelligence, Wisdom, or Charisma is your spellcasting ability for these spells when you cast them with this trait (choose when you select this race).
Pestilential Heritage. You have resistance to poison damage and have advantage on saving throws made to avoid or end disease or the poisoned condition. This trait replaces the Hellish Resistance trait.

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