Apocrypha Artifice (5e Creature)

From D&D Wiki

Jump to: navigation, search

Apocrypha Artifice[edit]

Huge construct, any alignment


Armor Class 22 (natural armor)
Hit Points 435 (30d12 + 240)
Speed 30 ft., fly 60 ft.


STR DEX CON INT WIS CHA
28 (+9) 14 (+2) 26 (+8) 14 (+2) 20 (+5) 14 (+2)

Proficiency Bonus +8
Damage Resistances acid, cold, fire, lightning, necrotic, radiant
Damage Immunities poison, psychic; bludgeoning, piercing and slashing from nonmagical attacks
Condition Immunities charmed, exhaustion, frightened, paralyzed, petrified, poisoned
Senses truesight 120 ft., passive Perception 15
Languages all
Challenge 25 (75,000 XP)


Artificed Weapons. The artifice's weapon attacks are magical. When the artifice hits with any weapon, the weapon deals an extra 22 (5d8) radiant damage (included in the attack).

Immutable Form. The artifice is immune to any spell or effect that would alter its form.

Magic Resistance. The artifice has advantage on saving throws against spells and other magical effects.

ACTIONS

Multiattack. The artifice makes three attacks.

Sword. Melee Weapon Attack: +17 to hit, reach 15 ft., one target. Hit: 31 (4d10 + 9) slashing damage and 22 (5d8) radiant damage.

Ray of Light. Ranged Spell Attack: +13 to hit, range 90 ft., one target. Hit: 22 (5d8) radiant damage.

Radiant Beam (Recharge 5-6). The artifice fires a beam of light in a 120-foot line that is 10 feet wide. Each creature in that line must make a DC 24 Constitution saving throw, taking 45 (10d8) radiant damage on a failed save or half as much damage on a successful one.


LEGENDARY ACTIONS

The artifice can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The artifice regains spent legendary actions at the start of its turn.

Move. The artifice moves up to its speed without provoking opportunity attacks.
Attack (Costs 2 Actions). The artifice makes one attack.
Scouring Radiance (Costs 3 Actions). The artifice hurls a ball of light at a point it can see within 150 feet of it. Each creature in a 30-foot-radius sphere centered on that point must make a DC 24 Constitution saving throw, taking 27 (6d8) radiant damage on a failed save, or half as much damage on a successful one.

Apocrypha artifices are the largest and most powerful artifices. The creation of an apocrypha artifice requires dozens of artisans and the power of the faith of hundreds of people. They are towering constructs made for the harshest of battles and able to slay the greatest of foes.

0.00
(0 votes)

Back to Main Page5e HomebrewCreatures

Home of user-generated,
homebrew pages!


Advertisements: