Apocalypse Knight Summon Necro Soul (5e Creature)

From D&D Wiki

Jump to: navigation, search
Stub Logo.png This page is incomplete and/or lacking flavor. Reason: This creature can't decide whether it wants to be a shadow or a necro soul. 02:05, 22 November 2024 (MST)


You can help D&D Wiki by finishing and/or adding flavor to this page. When the flavor has been changed so that this template is no longer applicable please remove this template. If you do not understand the idea behind this page please leave comments on this page's talk page before making any edits.
Edit this Page | All stubs

Necro Soul[edit]

Medium undead, chaotic evil


Armor Class 15
Hit Points 114 (12d8 + 60)
Speed 40 ft.


STR DEX CON INT WIS CHA
14 (+2) 20 (+5) 20 (+5) 6 (-2) 10 (+0) 22 (+6)

Skills Stealth +4 (+6 in dim light or darkness)
Proficiency Bonus it's summoners proficency
Damage Vulnerabilities radiant
Damage Resistances acid, cold, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities necrotic, poison
Condition Immunities exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained
Senses darkvision 60 ft., passive Perception 10
Languages understands and speaks any languages that it's master could speak.
Challenge 4 (1,100 XP)


Amorphous. The shadow can move through a space as narrow as 1 inch wide without squeezing.

Innate Spellcasting. The shadow's spellcasting ability is its summoner's spell casting ability. It can innately cast the following spells, requiring no material components:

At will: chill touch, armor of agathys, arms of hadar
3 per day: hold person, ray of sickness, hex


Sunlight Weakness. While in sunlight, the shadow has disadvantage on attack rolls, ability checks, and saving throws.

ACTIONS

Multiattack. The Necro Soul can make two strength drain attacks each turn. Strength Drain. Melee Weapon Attack: +10 to hit, reach 10 ft., one creature. Hit: (3d6 + 10) necrotic damage, and the target's Strength score and Constitution score are both reduced by 1d4, the Necro soul also heals for the same amount rolled by the d4 times 2. The target dies if this reduces its Strength or Constitution to 0. Otherwise, the reduction lasts until the target finishes a short or long rest.
If a non-evil humanoid dies from this attack, a new shadow rises from the corpse 1d4 hours later, the shadow follows the commands of the Necro soul. A shadow summoned this way gains all of the benefits from your path of Undeath subclass features.

BONUS ACTIONS

Shadow Stealth. While in dim light or darkness, the shadow takes the Hide action.


0.00
(0 votes)

Back to Main Page5e HomebrewCreatures

Home of user-generated,
homebrew pages!


Advertisements: