Anotherma (5e Race)
Anotherma[edit]
Physical Description[edit]
History[edit]
Society[edit]
Anotherma Names[edit]
Male: Nir, Vale, Tyrion
Female: Tel, Luna, Lalani
Anotherma Traits[edit]
Ability Score Increase. Your Strength score increases by 2.
Age. How long a Anotherma can live for has never been recorded as they are usually killed if found out. Nor do the Anotherma as there home plane is a lightless realm with no way to tell time.
Alignment. Most Anotherma would be seen as chaotic evil as they kill and deceive people to survive, not accustom to this new found hunger they must nourish or the new world they are in. Though sum outliers may exist wanting to understand and live peacefully rather then kill senselessly to feed.
Size. Determined by your possessed race.
Speed. Determined by your possessed race.
Creature Type. You are considered what ever type your possessed race is as well as monstrosity. You can be detected by spells such as Detect Evil and Good and paladins Divine Sense but they can not tell what you are.
Magical Aura. As an action you will the magic in you to take a visible form. All creatures within 30ft must make a wisdom saving throw vs your spell save dc or 8 + proficiency + Charisma, Wisdom or intelligence of your choice. On a failed save they are frightened of you for 1 minute, on a success they are immune to this effect for the next 24 hrs. This ability recharges after a long rest.
At 5th level you may use this twice before a long rest and at 12th it recharges on a short rest.
Resilient. You are more resilient then most due to the magic coursing through your body. When you are not wearing armor, your Armor Class equals 11 + your Strength modifier. Any class feature that would grant you a higher Armor Class, such as a monk's Unarmored Defense, overrides this feature.
True Form. At 5th level when you are reduced to 0 but not killed outright you may leave the body you are currently inhabiting and materialize as your true form (Discuss with the Gm what this looks like) while like this you gain and lose certain abilities. You are considered a monstrosity in this form. upon taking this form you heal half your max hp. (You can not possess a body you previously came from, no matter how much time has passed or if you get a new body).
Other Hunger. You are able to feed on the negative emotions of those around you. If you feed on these emotions for at least 2 minutes you are considered full, this must be maintained as well as your normal hunger. For every 2 days you go without feeding this way you gain 1 point of exhaustion. you may also as an action detect those negative emotions around you within 100ft, stronger emotions may be able to be detected from further away. The emotions released while someone is on deaths door are particularly DELICIOUS eating these emotions it will only take a minute to be full.
Natural Hunter. You gain proficiency in survival or expertise if you already have it.
Languages. You can speak, read and write Common. The rest are determined by your possessed race.
True Form[edit]
Size. Your size is large.
Speed. Your base walking speed is 45ft.
A Sacrifice. You lose all race abilities tied to the body you possessed.
Apex Hunter. Whilst you do not have eyes your other senses are enhanced to make up for it, you have blindsight out to 50ft and you gain advantage on checks related to hunting and tracking prey.
Unique Body. Due to the way your body is you lose the ability to wear armor or use weapons instead you gain a bite and claw attack, your claw deals 1d8 + Strength or dexterity, slashing (at 10th 1d10 and a 1d12 at 16th), whilst your bite deals 1d10 + Strength or dexterity, piercing damage (at 10th 1d12 and a 2d6 at 16th). If a different feature would give you more unarmed strike damage you may use that instead. You may only use your bite once during your extra attack.
Claim Another. After a week in your True from you may attempt to obtain a new body, as an action if you find a suitable host you enter their mind at which point you may, force your way in, persuade them to co-exist or if it's a corpse enter freely. Depending on the scenario the target may make a wisdom save vs your strength check or a insight check vs your persuasion check (The Gm may also just set a dc if they choose to). On a success you gain control of the body, if the body is damaged or missing limbs your sheer amount of magic will force the body to regenerate though they will not look the same as the normal body would, potentially being a different color or malformed. If you fail the target may make a intelligence saving throw dc 15 to force you out of their mind making you materialize again. If they fail the intelligence save you may make the force in or co-exist roll again. If they succeed on the intelligence save your forced out and may attempt to try again after 1 minute if your out of combat or your next turn in combat, for every success they make causing you to be forced out you gain a +1 in your check up to a max of +3. If combat starts due to a Successful forcing out you can try again but if combat had already started then try to use Claim another for the first time it fails. (If the target is at 1/4 of their hp or 1 hp and you try to force your way in the targets will may be waning due to this the target has disadvantage on the Wisdom save. Spells that cause the target to act or be friendlier to you will give you advantage on the persuasion check for co-exist.)
At 10th level, you may instead of leaving the body choose to materialize around it, after a month instead of a week you may return to that body instead of finding a new one.
Corpse[edit]
Ability Score Increase. Your Charisma score increases by 1.
Your Body. You gain any and all racial traits of the body you are currently in.
The near perfect disguise. As you have taken a corpse there is no trace of the original soul so implanting yourself would not raise suspicion. You are not detectable by spells and abilities such as Detect Evil and Good and paladins Divine Sense as well as, when you are under suspicion for being a Anotherma you have advantage on any checks to dissuade them otherwise.
Co-existence[edit]
Ability Score Increase. Your Charisma score increases by 1.
Your Body. You gain any and all racial traits of the body you are currently in.
Imparted Knowledge. The other one has decided to impart their knowledge on to you helping you in your journey. When you finish a long rest, you gain one skill or tool proficiency of your choice. You can replace this proficiency with another when you finish a long rest. At 7th level the skill you choose becomes a expertise.
Superior[edit]
Ability Score Increase. Your Constitution score increases by 1.
Your Body. You gain any and all racial traits of the body you are currently in.
Overwhelming strength. the magic that courses through you has enhanced this body, your carrying capacity (including maximum load and maximum lift) is doubled, and you have advantage on Strength checks made to push, pull, lift, or break objects.
Random True Form Height and Weight[edit]
Base Height |
Height Modifier* |
Base Weight |
Weight Modifier** |
---|---|---|---|
8′ 0'' | +2d12 | 250 lb. | × (1d4) lb. |
*Height = base height + height modifier |
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