Anomalocaris (3.5e Creature)

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Anomalocaris
Size/Type: Medium Animal
Hit Dice: 2d8+4 (13 hp hp)
Initiative: +2
Speed: 50 ft. [Swim] (10 squares)
Armor Class: , touch , flat-footed
Base Attack/Grapple: +1/+2
Attack: Bite +3 melee (1d6+1) Claw +3 melee (2d4+1)
Full Attack: Bite +3 melee (1d6+1) Claw +3 melee (2d4+1)
Space/Reach: 5ft./5ft.
Special Attacks:
Special Qualities: Darkvision, Blindsense
Saves: Fort +5, Ref +5, Will +1
Abilities: Str 16, Dex 15, Con 15, Int 2, Wis 13, Cha 6
Skills: +4 Listen, +3 Spot, +2 Survival +3 Swim
Feats: Weapon Focus (claw) Improved Grapple
Environment: Deep Waters
Organization: Solitary, or Pair
Challenge Rating: 1
Treasure: Inside its intestines
Alignment: Always Neutral
Advancement: 3 HD (Medium); 4-6 HD (Large)
Level Adjustment:



Combat[edit]

You're going for a swim in the ocean when all of a sudden a large strange shrimp comes out of the water. It grabs you with its odd "claws" and tries to pull you apart.



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