Ano (Corrupted) (5e Creature)

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Ano (Corrupted)[edit]

Medium humanoid (Celestial), neutral evil


Armor Class 15 (natural armor)
Hit Points 265 (30d12 + 75)
Speed 30 ft.


STR DEX CON INT WIS CHA
16 (+3) 15 (+2) 18 (+4) 13 (+1) 20 (+5) 24 (+7)

Saving Throws Con +8, Wis +9, Cha +11
Skills Arcana +5, Insight +13, Medicine +9, Nature +9, Perception +9, Religion +9, Survival +9
Proficiency Bonus +4
Damage Resistances Radiant, Necrotic
Condition Immunities Charmed, Frightened, Blinded, Poisoned, Exhaustion
Senses passive Perception 17
Languages All
Challenge 19 (22,000 XP)


God of Creation Ano is the creator of the physical plane. At will he can create physical matter without using the necessary time or components of the spell. Also, any being that natively comes from the Physical Plane, is subject to his magics, if they are not properly warded. He can physically modify any being from the plane he created, adding extra joints, bones, muscles etc as he wishes. Only those native to other planes are exempt from this ability, unless they are given protection from another deity of Ano's caliber.

Split Being This being was once a Celestial and has had most of his body corrupted by Dyrrn the Corrupter. His right arm retains all of His Celestial creation powers, while the rest of his body is a flowing purple mass of writhing viscera and tentacles. Give each 'half' of his body separate Initiative rolls, as his mind is split.

Innate Spellcasting Ano's innate spellcasting ability is Charisma (spell save DC 20, +12 to hit with spell attacks). The Ano can cast the following spells innately, requiring no material components:

Corruption Side At will: chill touch, dancing lights, hex, invisibility, light, minor illusion
3/day each: blindness/deafness, calm emotions, cure wounds, darkness, inflict wounds, vampiric touch
1/day each: bestow curse, charm person, compulsion, confusion, mirror image, sleep

Creation Side At will:thaumaturgy, produce flame, fabricate, creation
1st Level (4 slots):command, create or destroy water
2nd Level (3 slots):detect thoughts, gust of wind, levitate, misty step, spiritual weapon
3rd Level (3 slots):call lightning, fly, haste, plant growth, water walk
4th Level (3 slots):control water, ice storm, wall of fire
5th Level (3 slots):awaken, dream, mislead, modify memory, reincarnate, wall of stone
6th Level (2 slots):chain lightning, move earth, sunbeam, wall of ice
7th Level (3 slots):forcecage, resurrection, regenerate, reverse gravity, golem, prismatic spray
8th Level (2 slots):control weather, earthquake
9th Level (2 slots):darkest fear, foresight, prismatic wall

ACTIONS

Action Name. Melee Weapon Attack: +X to hit, reach 5 ft., one target. Hit: X (1dX + X) damtype damage.

Multiattack. Ano's Corrupted side can use its Stunning Gaze. It then makes two attacks.

Touch. Melee Weapon Attack: +6 to hit, reach 10 ft., one creature. Hit: 21 (4d8 + 3) necrotic damage. The target must succeed on a DC 15 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.

Draining Touch (Recharge 6). Melee Weapon Attack: +6 to hit, reach 10 ft., one creature. Hit: 21 (4d8 + 3) necrotic damage. Ano gains temporary hit points equal to the damage dealt. The target must succeed on a DC 15 Constitution saving throw or be paralyzed for 1 minute. The target dies if this effect reduces its hit point maximum to 0. A paralyzed creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
A humanoid slain by this attack rises 24 hours later as a zombie under Ano's control, unless the humanoid is restored to life or its body is destroyed. Ano can have no more than fifteen zombies under its control at one time.

Stunning Gaze. Each creature of Ano's choice that is within 120 feet of Ano and aware of it must succeed on a DC 15 Constitution saving throw or become paralyzed for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the life drainer's Stunning Gaze for the next 24 hours.

REACTIONS

Protection Once per round Ano can add 2 to his AC for any melee or spell attack made at him.

LEGENDARY ACTIONS

The Ano can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The Ano regains spent legendary actions at the start of its turn.
Touch. Melee Weapon Attack: +6 to hit, reach 10 ft., one creature. Hit: 21 (4d8 + 3) necrotic damage. The target must succeed on a DC 15 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.
Spike Growth Freecast spike growth at will
Low Spell Use:(Costs 2 Actions) Use a 4th Level or lower Spell

Legendary Resistances (3/day) When Ano would fail a saving throw, he can instead choose to succeed.

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