Annulid Hierophant (5e Creature)
Annulid Hierophant[edit]
Medium aberration, lawful evil Armor Class 14 (natural armor)
Saving Throws Dex +6, Wis +7, Cha +7 Amphibious. The annulid can breathe air and water. Spider Climb. The annulid can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check. Innate Spellcasting (Psionics). The annulid's innate spellcasting ability is Intelligence (spell save DC 16). The annulid can cast the following spells innately, requiring no material components: At will: darkness, mage hand (the hand is invisible) Spellcasting. The annulid is a 14th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 16, +8 to hit with spell attacks). The annulid has the following cleric spells prepared: Cantrips (at will): guidance, mending, sacred flame, thaumaturgy, toll the dead ACTIONSBite. Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 10 (2d6 + 3) piercing damage, and the annulid attaches to the target. While attached, the annulid can't make bite attacks and at the start of each of the annulid's turns, the target loses 10 (2d6 + 3) hit points due to blood loss. Quarterstaff. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage, or 4 (1d8) bludgeoning damage if used with two hands. REACTIONSReflexive Blink. When the annulid takes damage, it magically teleports, along with any equipment it is wearing or carrying, up to 60 feet to an unoccupied space it can see. |
Annulid hierophants lead other annulids in worship of Isuga, wielding powerful divine magic to wreak havoc upon those who would oppose the Leech Mother's will. Whenever hierophants go to battle, they are surrounded by throngs of fawning cultists and their lesser kin, eager to earn the blessings of Isuga by aiding one who has already attained them. |
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