Annulid Gargantuan (5e Creature)

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Annulid Gargantuan[edit]

Huge aberration, lawful evil


Armor Class 17 (natural armor)
Hit Points 210 (20d12 + 80)
Speed 40 ft., climb 40 ft., swim 40 ft.


STR DEX CON INT WIS CHA
22 (+6) 15 (+2) 18 (+4) 14 (+2) 14 (+2) 12 (+1)

Saving Throws Wis +6
Skills Arcana +6, Deception +5, Persuasion +5, Stealth +10
Proficiency Bonus +4
Senses blindsight 30 ft., darkvision 60 ft., passive Perception 12
Languages Deep Speech, telepathy 60 ft.
Challenge 12 (8,400 XP)


Amphibious. The annulid can breathe air and water.

Spider Climb. The annulid can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Innate Spellcasting (Psionics). The annulid's innate spellcasting ability is Intelligence (spell save DC 14). The annulid can cast the following spells innately, requiring no material components:

At will: mage hand (the hand is invisible)
3/day each: charm person, darkness

Spellcasting. The annulid is a 4th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). The annulid has the following wizard spells prepared:

Cantrips (at will): poison spray, prestidigitation, ray of frost, shocking grasp
1st level (4 slots): detect magic, magic missile, sleep
2nd level (3 slots): invisibility, hold person, shatter

ACTIONS

Multiattack. The annulid makes three attacks, only one of which can be with its bite.

Bite. Melee Weapon Attack: +10 to hit, reach 10 ft., one creature. Hit: 22 (3d10 + 6) piercing damage, and the annulid attaches to the target. While attached, the annulid can't make bite attacks and at the start of each of the annulid's turns, the target loses 22 (3d10 + 6) hit points due to blood loss.
The annulid can detach itself by spending 5 feet of its movement. It does so after it drains 66 hit points of blood from the target or the target dies. A creature, including the target, can use its action to attempt to detach the annulid with a DC 18 Strength check.

Tentacle. Melee Weapon Attack: +10 to hit, reach 15 ft., one target. Hit: 19 (3d8 + 6) bludgeoning damage.

REACTIONS

Reflexive Blink. When the annulid takes damage, it magically teleports, along with any equipment it is wearing or carrying, up to 30 feet to an unoccupied space it can see.

Shield. When a creature makes an attack against an ally of the annulid, the annulid grants a +2 bonus to the ally's AC if the annulid is within 5 feet of the ally.

Annulid gargantuans are truly massive and possess immense strength. Unlike other annulids, gargantuans prefer to be wherever the fighting is most dangerous, gladly risking their own lives to protect their weaker kin and using their teleportation to close the distance between themselves and their enemies.

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