Annulid Broodling (5e Creature)

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Annulid Broodling[edit]

Medium aberration, lawful evil

Armor Class 13 (natural armor)
Hit Points 45 (7d8 + 14)
Speed 30 ft., climb 30 ft., swim 30 ft.

9 (-1) 15 (+2) 14 (+2) 14 (+2) 12 (+1) 12 (+1)

Saving Throws Wis +3
Skills Arcana +4, Deception +3, Persuasion +3, Stealth +6
Proficiency Bonus +2
Senses blindsight 30 ft., darkvision 60 ft., passive Perception 11
Languages Deep Speech, telepathy 60 ft.
Challenge 1/2 (100 XP)

Amphibious. The annulid can breathe air and water.

Spider Climb. The annulid can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Innate Spellcasting (Psionics). The annulid's innate spellcasting ability is Intelligence (spell save DC 12). The annulid can cast the following spells innately, requiring no material components:

At will: mage hand (the hand is invisible)
3/day each: charm person, darkness

Spellcasting. The annulid is a 3rd-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 12, +4 to hit with spell attacks). The annulid has the following wizard spells prepared:

Cantrips (at will): poison spray, prestidigitation, ray of frost
1st level (4 slots): detect magic, magic missile, silent image
2nd level (2 slots): invisibility, suggestion


Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 5 (1d6 + 2) piercing damage, and the annulid attaches to the target. While attached, the annulid can't make bite attacks and at the start of each of the annulid's turns, the target loses 5 (1d6 + 2) hit points due to blood loss.
The annulid can detach itself by spending 5 feet of its movement. It does so after it drains 15 hit points of blood from the target or the target dies. A creature, including the target, can use its action to attempt to detach the annulid with a DC 12 Strength check.

Quarterstaff. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 2 (1d6 - 1) bludgeoning damage, or 3 (1d8 - 1) bludgeoning damage if used with two hands.


Reflexive Blink. When the annulid takes damage, it magically teleports, along with any equipment it is wearing or carrying, up to 30 feet to an unoccupied space it can see.

Annulid broodlings are the most numerous of their kind, so much so that many speak of broodlings as though they were the only annulids to exist. Annulid broodlings use their spells to distract and harry their enemies from afar while hired mercenaries or fanatical cultists engage their foes up close.

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