Anito Octal (5e Creature)

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Anito Octal[edit]

Large fey, chaotic neutral


Armor Class 14 (natural armor)
Hit Points 80 (7d10 + 42)
Speed 30 ft., climb 10 ft.


STR DEX CON INT WIS CHA
19 (+4) 15 (+2) 22 (+6) 10 (+0) 16 (+3) 11 (+0)

Proficiency Bonus +2
Senses darkvision 60 ft., passive Perception 13
Languages Anito, Sylvan, telepathy 30 ft.
Challenge 4 (1,100 XP)


Innate Spellcasting. The anito's innate spellcasting ability is Charisma (spell save DC 10). The anito can innately cast the following spells, requiring no material components:

At will: druidcraft
3/day each: grease, wrathful smite

Magic Resistance. The anito has advantage on saving throws against spells and other magical effects.

ACTIONS

Multiattack. The anito makes two slam attacks.

Slam. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 17 (3d8 + 4) bludgeoning damage.

Rock. Ranged Weapon Attack: +6 to hit, range 50/100 ft., one target. Hit: 28 (7d6 + 4) bludgeoning damage.

BONUS ACTIONS

Aggressive. The anito moves up to its speed toward a hostile creature that it can see.


Seeming most like a caricature of a gorilla, this forest spirit has disproportionately massive forearms and short legs ending in dexterous feet. Where its face should be is a lozenge-shaped, wooden-looking "mask", pitted with knots that form a vague, uneven face and bordered by crests of flower petals. Anito are manifestations of nature spirits bound to a particular place or natural phenomenon; although not malevolent, they have odd, inhuman minds and capricious natures. They come in a variety of forms; the octal in particular is a powerful avatar used to demolish both interlopers who don't show the proper respect and fallen trees or boulders which have interrupted the natural flow of the anito's domain.

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