Aniripsa (5e Race)

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This content intends to provide a different experience, or goes beyond the scope of the anticipated subjects and situations, than the D&D 5e rules were intended to handle. Some portions of the content below may not be what you expect from traditional game content. When implementing this content, DMs and Players should read over all the information carefully, and consider the following specific notes of interest:
this is an attempt to recreate the world of twelve races to make them playable

Aniripsa[edit]

Shepherd: Praise be Aniripsa, the goddess of transparent wings!

Eniripsas have long been renowned for their incredible healing powers. A single word whispered through kindly teeth is enough to double the lifespan of a companion, and no matter what ailments their allies are suffering from, they always know the magic word to make things better. As for enemies, suffice it to say that they’d better not get on the wrong side of an Eniripsa’s sharp tongue.

Physical Description[edit]

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wakfu.com

Eniripsa are humanoids with tan skin, pointed ears and white or dark hair. They are often mistaken for large faeries or pixies, both in looks and attitude. The good ones are gentle and excitable while the evil ones like to act more conniving. You’d think the good ones mostly dress in white and the evil ones in black, but that would be too easy. Every Eniripsa comes with a pair of wings, which is almost always seen fluttering, as their feet rarely stay on the ground.

History[edit]

Society[edit]

Aniripsa Traits[edit]

A race that often helps with their healing magic
Ability Score Increase. Your Wisdom score increases by 2 and other score increases by 1.
Age. Through good habits and powerful healing magic the Aniripsa can live up to 200 years.
Alignment. Seeking to heal the wounded and treat the sick all Anripsas tend towards Good alignements though Evil ones are not unheard of.
Size. Aniripsa always stay in good health but tend to always be lean of form. Your size is Medium.
Speed. Your base walking speed is 30ft but you can hover 5ft above the ground using your wings. You can still move at the same speed but can not cross over areas that are more than 10ft deep. While hovering you are not affected by difficult terrain that is non-magical. If you are a Light Eniripsa, your have fairy wings, while Dark Aniripsa have bat wings.
You Got the Touch. As Aniripsa, you gain proficiency in Medicine and the Healer’s Kit, if you are already proficient, you can add your proficiency bonus twice.
Kind Words. As an action, you can choice a creature towards 30ft. of you and cause it to regain a number of D4 equal to your proficiency. You can use this trait a number of times equal to your wisdom modifier, you regain all the uses after you finish a long rest.
Aniripsa Mark. Whenever you are the one who defeats a target (reduce it to 0 hit points), a wave will arise from him that will heal your allies within 5 feet of it for a value equal to your Wisdom modifier and damage your enemies the same amount.
Aniresurection. As an action if the target has not been dead for more than 6 seconds, you can choose to return it to the realm of the living with a number of hit points equal to your level, eliminating in the process any negative effect that could last after his death. From this moment, his soul is tied to yours, perishing if you die (but not the other way around). You can use this feature once in your life.
Languages. Light Eniripsa can speak, read and write Common and Celestial while Dark Eniripsa can speak, read and write Common and Abyssal.

Random Height and Weight[edit]

Base
Height
Height
Modifier*
Base
Weight
Weight
Modifier**
4′ 2'' +3d6 80 lb. × (2d4) lb.

*Height = base height + height modifier
**Weight = base weight + (height modifier × weight modifier)

5.00
(one vote)

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