Animal Dusk Blade (3.5e Class)

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aninmal Duskblade[edit]

this is a class im making for a haha game with my mates

Races: ainamal cause it for a squad

Alignment: Any, but they tend to be neutral.

Starting Gold: 6d4x10 (120).

Starting Age:3 months old

class type: full fighter for sake of feat requirments

Table: The Duskblade

Hit Die: d10

Level Base
Attack Bonus
Saving Throws Special
Fort Ref Will
1st +0 +2 +0 +2 weapon finesse
2nd +1 +3 +0 +3 Uncanny Dodge,
3rd +2 +3 +1 +3
4th +3 +4 +1 +4 bonus feat Alternate Form fire, frost, and lightning
5th +5 +4 +1 +
6th +6 +5 +2 +5 Alternate Form acid, sonic
7th +7 +5 +2 +5
8th +8 +6 +2 +6 bonus feat Alternate Form positive, negative
9th +9 +6 +3 +6
10th +15 +7 +3 +7 Alternate Form ethereal, eldritch,
11th +15 +7 +3 +7 Grand Reach 50ft
12th +16 +8 +4 +8 bonus feat
13th +16 +8 +4 +8 Improved Uncanny Dodge
14th +16 +9 +4 +9
15th +17/+6 +9 +5 +9
16th +17/+6 +10 +5 +10 bonus feat
17th +18/+6 +10 +5 +10
18th +18/+7 +11 +6 +11
19th +19/+7 +11 +6 +11
20th +20/+9 +12 +6 +12 bonus feat

Class Skills (4 + Int modifier per level, ×4 at 1st level)
Climb (Str), Concentration (Con), Diplomacy (Cha), Heal (Wis), Intimidate (Cha), Jump (Str), Listen (Wis), Search (Int) Spellcraft (Int), Spot (Wis), Swim (Str) Knowledge (arcana)(Int),.

Class Features[edit]

All of the following are class features of the Duskblade.

Weapon and Armor Proficiency: A duskblade is automatically proficient with metal climbing claws and ligt to medium armor

Uncanny Dodge (Ex): At 2nd level, a duskblade retains his Dexterity bonus to AC even if he is caught flat-footed or struck by an invisible attacker. However, he still loses his Dexterity bonus to AC if immobilized. If a dusk blade already has uncanny dodge from a different class, he automatically gains improved uncanny dodge (see below) instead.

Weapon finesse:at level 1 a duskblade learns the right points to hit in a target and gains weapon finesse as a bonus feat

Alternate Form: A duskblade can change his sword blade from its physical material to different elements starting with fire, frost, and lightning at 4th level. At 6th level he can use the elements acid and sonic, at 8th he can use the elements positive and negative and at 10th he can use the elements ethereal and eldritch. What each of these elements do is up to the DM.

Bonus Feat: At 4nd level, a duskblade gains a bonus figter feat,a duskblde gains an additional bonus feat from the, fighter feats every 4`` levels after.

Grand Reach: at level 11, a duskblade can channel magical energy (using whatever element his sword is currently made of) into a ranged slash attack. This attack goes 50ft at hitting everything in its path dealing damage equal to the sword's usual damage using this element. This is a full round action.

Improved Uncanny Dodge (Ex): At 13th level and higher, a duskblade can no longer be flanked. This defense denies a rogue the ability to sneak attack the duskblade by flanking him, unless the attacker has at least four more rogue levels than the target has duskblade levels. If a character already has uncanny dodge (see above) from a second class, the character automatically gains improved uncanny dodge instead, and the levels from the classes that grant uncanny dodge stack to determine the minimum level a rogue must be to flank the character.

Retten's Duskblade Starting Package[edit]

Race: animals.

Weapon: metal claws.

Skill Selection: Pick a number of skills equal to 2 + Int modifier.

Skill Ranks Ability Armor
Climb 4 Str
Concentration 4 Con
Search 4 Int
Spellcraft 4 Int

Bonus Feat: Dodge

Feat: claws (Bastard Sword)

Gear: Studded Leather, Light Steel Shield, Bedroll, 5 Torches, 5 Days Supplies.

Gold: 15 gp.

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