Anik (3.5e Template)
From D&D Wiki
- 1 Anik
- 1.1 Size and Type
- 1.2 Hit Dice
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The 'anik' template can be applied to any normal animal or vermin with a challenge rating of 2 or less.
Typically, aniks choose races feared for their strength, courage, swiftness, etc, usually a predator such as a lion or wolf or an animal that is famed for its self defense abilities, like a boar or gorrilla.
In game terms, aniks are identical to the base creature in every way, including any special qualities and abilities, except as listed below. If the changes listed below conflict with something on the base creature's listings, the base creature characteristic is lost. To ensure the conversion is done correctly, make changes in the order listed.
Size and Type
If size is nominally medium or less, change to large; otherwise, increase the size by one category.
changed to outsider. The "celestial", "aiar", "greater aiar", and "magical beast" subtypes are added.
Change all hit dice to d8.
Aiar Alignment Sense (Su): Aniks can sense good, evil, and base emotions including aggression up to 100 feet away; strongly good or strongly evil beings and effects such as pit fiends or a holy place, can be detected up to five miles away; they do not sense specific objects or creatures, only a sense of direction and distance.
Supernatural willpower (Ex): Aniks have a supernatural will to live. If reduced to between 0 and -30hp, and the body is not hopelessly damaged or in an unsurvivable condition (i.e., it doesn't work on creatures swallowed by a shark, below -30hp, beheaded, etc.), it can give up a point of constitutution to remain alive and conscious, and will return to +1hp within 24 hours. During this time, it is fatigued, and if its hit points fall to below -30 before it can recover it will instantly collapse and begin to dissolve into the plane. After doing this, the anik will be exhausted for 1d6+1 days. The anik must make a DC 10 will check to do this.
Summon Aiar (Sp): An anik can cast 'summon aiar' once an hour with an 70% chance of success. Roll 1d6: 1-2: a pack of aniks; 3-4: a party of densets; 5: a swarm of fey'iar; 6: a packs of furs. A pack of aniks casting 'summon aiar' simultaneously has a 90% chance of success. Roll 1d6: 1-2: 1d3 packs of aniks; 3-4: 1d4 squads of densets; 5: a band of fey'iar and a swarm of whisps; 6: a megam.
Anik learning abilities (Ex): Densets can gain character classes as easily as a human would; they have druid and barbarian as favored classes. Aniks can also learn a new language after just 1d10+2 weeks of constant exposure. They cannot use spells that require a material or somatic component.
Limited item use: Aniks can only use items that their base creature could and would fit their size. Specifically, armor is limited to customized barding, no weapons, and other items are limited to amulets, collars, etc.
Aging: Newly promoted aniks start out as the minimum age their base creature would be able to suvive in the wild without its parents, or as an embro due to reproduction (see above). New aniks age as elves, but at any point between the starting age and middle age, they can choose to stop aging and remain ageless.
Reproduction: Aniks can mate with any creature their base creature could that is also of the same size category as themselves. Gestation and birth take place as per the base creature; the offspring will nominally be a native celestial monstrous animal (NOT an aiar) unless both parents are aniks. However, aniks are not very fertile and tend to be reserved in sexual matters, so the birth of an anik is a fairly rare event.
Death: When slain, the bodies of aniks degrade much more rapidly than normal animals, releasing the soul onto whatever plane, world, etc. it happens to be on. Its soul suffers the same fate as a mortal's would, but there is no body left for resurrection. A new body must be provided for the soul to be returned to life. If there are skyfish nearby, it is virtually certain that one will notice the death, convert the soul into a glow, and attempt to return it to the Isles of the Dead.
If intelligence is 1, add 2d6; if intelligence is 2, add 2d6+6. +8 Strength, +6 Constitution, +8 Wisdom, +8 Charisma.
Aniks have all the features and traits listed on the 'SRD:Outsider Type' and 'SRD:Celestial Creature' pages except for the following: Hit points, hit dice, skills, fortitude, reflex, and will saves are unchanged from the base creature, except as per changes to ability scores above. Aniks breathe, eat, and sleep, but can survive about five times as long as their base creature would without air, water, food, or sleep. While they can reproduce the same way as their base creature, they are less fertile, and the gestation period is twice as long. Aniks can only use those weapons, armor, and equipment their base creatures can, and are only proficient with their natural weapons (claws, hooves, fangs, etc), and can smite evil using their bite, claw, or kick attacks only.
All aniks have a neutal good innate alignment. An anik can choose any good alignment initially, and changes alignment as an archon would.