Angry Boss (5e Creature)

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Jester.jpg
April Fools!
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Angry Boss[edit]

Medium humanoid (any race), lawful evil


Armor Class 15 (political armor)
Hit Points 153 (34d8)
Speed 30 ft.


STR DEX CON INT WIS CHA
14 (+2) 10 (+0) 10 (+0) 18 (+4) 8 (-1) 16 (+3)

Saving Throws Int +7, Cha +6
Skills Deception +6, Intimidation +6
Proficiency Bonus +3
Damage Vulnerabilities cold, force
Damage Resistances necrotic, psychic
Damage Immunities fire
Condition Immunities charmed, frightened, stunned
Senses passive Perception 9
Languages Common, Infernal
Challenge 8 (3,900 XP)


ACTIONS

Flail. Melee Weapon Attack: +5 to hit, reach 5 ft., any number of targets. Hit: 24 (5d8 + 2) bludgeoning damage. The angry boss flails around dangerously, hitting any target nearby.

Fire (Recharge 6). The angry boss unleashes an angry torrent of curses upon a humanoid that it can see within 30 feet. The target must succeed on a DC 14 Charisma saving throw or take 65 (10d12) psychic damage.

Word of Power (Recharge 6). The angry boss utters a word of political power and casts dominate person (save DC 14) without needing to expend a spell slot or the somatic component.

REACTIONS

Counter Curse. In response to being hit by an attack, the angry boss chastises its attacker. If it can see its attacker, the attacker must succeed on a DC 14 Charisma saving throw or take 13 (3d8) psychic damage.

Angryboss.jpg
An angry boss

An angry boss is among one of the most feared creatures in the world of the office and politics. With a single word, an angry boss can force a person to lose their job. Beware the angry boss!

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