Angler Frog (5e Creature)
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Medium beast, unaligned
Armor Class 12
Skills Perception +2, Stealth +6
Amphibious. The frog can breathe air and water.
Forest Camouflage. The frog has advantage on Dexterity (Stealth) checks made to hide in forests, woodlands, or other terrain of abundant foliage.
Standing Leap. The frog's long jump is up to 20 feet and its high jump is up to 10 feet, with or without a running start.
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage, and the target is grappled (escape DC 12). Until this grapple ends, the target is restrained, and the frog can't bite another target.
Swallow. The frog makes one bite attack against a Medium or smaller target it is grappling. If the attack hits, the target is swallowed, and the grapple ends. The swallowed target is blinded and restrained, it has total cover against attacks and other effects outside the frog, and it takes 5 (2d4) acid damage at the start of each of the frog's turns. The frog can have only one target swallowed at a time.
Tongue. The frog targets one Medium or smaller creature that it can see within 15 feet of it. The target must make a DC 12 Strength saving throw. On a failed save, the target is pulled into an unoccupied space within 5 feet of the frog.
The angler frog often travels in small groups but is occasionally solitary. The angler frog is as big as a pony but is nevertheless extremely stealthy and camouflaged in the browns and greens of the trees. Naturally, given its size, it can only travel among the trees that are big enough to support it. It usually goes for smallish prey, but will occasionally take on a larger meal, sometimes one that is too big.
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