YoRHa Android (5e Race)
Android[edit]
You are an android, a metal construct made by an ancient society you remember as "YoRHa," built to destroy a long forgotten threat. You served a strict purpose, but you have also been blessed with consciousness, feelings, desires, ambitions and fears, all familiar to you. You appear to be a simple human. But, beneath, you are a machine with your consciousness contained within a black box. The contents of this box are the sum of your being, as your body may be destroyed at any time.
Physical Description[edit]
Androids outward are physically virtually no different from humans, and can be created in the image of any humanoid race. However, if you stripped one naked, you can see the trace lines of mineral-lac electric lines that line their bodies and expose some of their circuitry. This can be a bit of a worry as sand can enter and damage their circuitry due to exposure. YoRHa androids are unique in that a majority manufactured are female and often are designed to appear pale, young and beautiful, with blonde, white, red or pink hair. All units wear standard issue blindfolds and black uniform, aside from O units, who wear veils over their mouths. Pre-YoRHa units have no special uniform and dress like normal humans.
History[edit]
YoRHa androids were weapons made by humans to combat alien machine invaders. The early models differed slightly due to the prototypes having some defects in the nascent manufacturing and programming process. This resulted in many pre- YoRHa models holding an extremely dangerous mindset geared towards their mission. They were unable to deal with new arising issues and continued to stick to bureaucratic measure, awaiting orders from their ailing masters race that would never come.
Humans developed the newer models in anticipation of the android's abilities to replicate and specialize themselves in tasks and combat and evolve, basically. New models, under the YoRHa program, were given much more streamlined processing minds that focused on the mission but held the potential to develop new solutions. They were not inhibited in programming to develop emotions but were programmed to perpetuate a culture that would stifle it well, mirroring militaristic human society. These new models are the majority of the androids in existence today, and, as programmed, they splintered off into many uses in the greater military might of YoRHa. All bear an inherent hatred towards the machine constructs, who drove the humans into a corner, despite the androids being essentially alike to machines themselves.
After human extinction, the androids at head of command continued to espouse human preservation, keeping the truth hidden and forcing units to fight a fruitless war, where they would endlessly be destroyed against the self-replicating machine hordes. They failed in the end to overcome their greatest weakness of rigid thinking and so stagnate, pushed to inhabit the moon due to the earth's takeover from the machine invasion. This would eventually lead to their destruction as a deadly virus overtakes their sheltered society.
Society[edit]
Androids do their duty in a strict hierarchy. All units take orders from O units, who are commanded by a commander unit in headquarters. Pre-YoRHa units organize themselves into various camps to aid the current units. The general population is geared towards a soldier culture and a very strict adherence to laws set forth by their original human creators. This makes for a very rigid society where those who question can be eliminated, since these androids are often deemed disposable units even by their own.
Some are defective and gain personality. These are persecuted and ostracized by the majority of the other androids. Feelings of guilt and empathy are shunned upon and honor and loyalty are upheld as the highest values.
The militaristic culture of the androids usually has a simple chain of command, followed by various squads of soundly composed units. Scanner units, or S units, are reconnaissance units who assist B units in the field with their abilities to hijack enemies. They also gather information to send to their O unit who adds it to their network and redistributes it for further use. Upon emergency, every unit can be converted for battle, including O units.
Android Names[edit]
Androids are named after their function and date of construction, regardless of sex. An S unit who was built after the 3rd S unit to be built would be called 4S. Pre-YoRHa androids take human names.
Male: 9S, Jakob, 6G
Female: Anemone, A2, 2B, 6O
Android Traits[edit]
Mechanical constructs that are designed to destroy machines.
Ability Score Increase. All Androids are capable of taking a lot more punishment and a lot stronger than your average humanoid. Your Constitution score increases by 1.
Age. Androids do not age and do not die of age in particular but can fall into disrepair.
Alignment. Androids are generally on the good or neutral side of alignments, but they may go rogue and desert YoRHa, gaining a different alignment.
Size. Androids are generally the same size as humans. Your size is Medium.
Speed. Your base walking speed is 30 feet.
Android Construct. As a construct you do not need to eat or breathe, but you can ingest food and drink if you wish. Instead of sleeping, you enter an inactive state for 4 hours each day. You do not dream in this state; you are fully aware of your surroundings and notice approaching enemies and other events as normal.
Blindsight. You can perceive your surroundings without relying on sight within a specific radius. You have a blindsight range of 60 feet, but are blind beyond this radius.
Languages. You can speak, read and write Common.
Subrace. YoRHa androids vary widely in utility and so you may choose a subrace from Pre-YoRHa, A, B, C, D, E, G, H, M, O, or S unit.
Pre-Yorha Unit[edit]
You are old units, but not to be disregarded, for you have experience.
Ability Score Increase. Your Constitution score increases by 2. As usual, you cannot increase an ability score over the maximum of 20.
Survivor. You have less fancy tactics than newer units, giving you the incentive to be inventive and sly. You are proficient in Survival checks.
Quick Repair. You can repair yourself faster than other Androids. When you complete a short rest, you may regain 1d10 hit points. You must complete a long rest before using this trait again.
A Unit[edit]
You are a unit capable of unleashing a deadly, obsolete tactic of overloading your body to rampage on enemies.
Ability Score Increase. Your Charisma score increases by 2.
Taunt. You are a very good android at getting people to do what you want. You are proficient in Persuasion checks.
Berserk. You may spend one turn activating your inner core and overloading its functions. You gain advantage in melee weapon attacks for 1 minute. At the beginning of each turn, you are berserk, you must succeed a Constitution saving throw of 10 + your Strength modifier or take 1d8 force damage as a result of the overload. The damage increases to 2d8 at 6th level, 3d8 at 11th level, and 4d8 at 16th level. You may dispel your berserk status with a bonus action. You must complete a long rest before using this trait again.
B Unit[edit]
You are a new and improved unit with battle capabilities.
Ability Score Increase. Your Strength score increases by 2.
Double Jump. Your base jump height is 20 feet.
Combat Built. You are proficient with spears, short swords, long swords, katanas and two-handed swords. Your fists deal 1d4 bludgeoning damage as an unarmed strike.
C Unit[edit]
You are a canceler unit. That means canceling enemy attacks or just getting around maybe.
Ability Score Increase. Your Dexterity score increases by 2.
Avoidance. As a reaction, you can grant yourself advantage on Dexterity saving throws until the start of your next turn. You must complete a long rest before using this trait again.
Neutralize. When you are targeted by a ranged or melee nonmagical attack, you may force the attacker to roll with disadvantage on their attack roll. You must complete a long rest before using this trait again.
D Unit[edit]
Defender units specialize in guarding others and themselves.
Ability Score Increase. Your Constitution score increases by 2. As normal, you cannot increase an ability score over the maximum of 20.
Unarmored Defense. When not wearing armor, your AC is 13 + your Constitution modifier.
Shield. You are proficient in shields and you do not take penalties when wielding them.
E Unit[edit]
You are an executioner. Your blade swings even on allies.
Ability Score Increase. Your Strength score increases by 2.
Combatant. You are proficient in two martial weapons of your choice.
Betrayer. You don't play nice. You lie to your friends probably. Can't fool an enemy without fooling an ally. You are proficient in Deception checks.
G Unit[edit]
The gunner unit provides cover and range for a squad.
Ability Score Increase. Your Intelligence score increases by 2.
Hawkeye. You may expend a bonus action to have advantage in one ranged attack roll. You must complete a long rest before using this feature again.
Perceptive. You have trained eyes. You are proficient in the Perception skill.
H Unit[edit]
Healer units are ... well, healers.
Ability Score Increase. Your Wisdom score increases by 2.
Empathy. You are an android which can connect emotionally better with others. You are proficient in the Insight skill.
Revitalizing Presence. You may increase the hit die of a healing spell you perform by 1 die. You must finish a long rest before using this feature again.
M Unit[edit]
Machinist models were often poo-poohed for being like weaker scanners and cancelers. They're more useful for getting the right parts at least.
Ability Score Increase. Your Intelligence score increases by 2.
Engineer. You have advantage in Intelligence (Investigation) checks when inspecting machinery, gadgetry and mechanisms.
Tinker Up. You are very good at building stuff due to your keen eye for fitting parts and such. You require only half the usual required time for crafting materials.
O Unit[edit]
Operator units are the core of every squad, being support and information central.
Ability Score Increase. Your Charisma score increases by 2.
Researcher. You are proficient in the History and Religion skills.
Cheer. You may grant one friendly creature that can hear you advantage in their next attack roll. You must complete a long rest before using this feature again.
S Unit[edit]
Scanner units are great for figuring out weak spots and hacking.
Ability Score Increase. Your Intelligence score increases by 2
Anti-Virus. You are adept with electrical works and not very easy to get to electronically. You are resistant to lightning damage.
Scan. You are proficient in Investigation checks.
Random Height and Weight[edit]
Subrace | Base Height | Height Modifier | Base Weight | Weight Modifier |
---|---|---|---|---|
Any Unit | 5′ 0″ | +2d10 | 100 lb. | × (2d4) lb. |
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