Android (4e Future Origin)
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Android[edit]
Androids and gynoids are the robotic servants of mankind, shaped in their image.
Appearance: Humanoid in form, androids might be functional and obviously robotic in appearance with gleaming metal and camera-lens eyes. Those designed to be more human-looking have synthetic skin and hair, and might even simulate breathing and body warmth. A serial number and machine strength are always tell-tale signs of their robotic core. Designed to work alongside humans, they might be specialized for manual labour, as laboratory technicians, or just for companionship.
Android Traits |
Ability: Strength |
Power Source: Fusion; +2 to Fusion overcharge. |
Skill Bonus (Level 1): Gain a +4 bonus to Athletics checks. |
Four Year Warranty (Level 1): You gain resist 5 to ion, electric and toxic damage. |
Animate (Level 1): You do not need to eat, drink, or breathe. You are considered an Animate for the purpose of effects relating to creature type (if this doesn't conflict with a type granted to you by your primary origin.) |
Android Critical (Level 2 or 6): When you score a critical hit, the target suffers ongoing 10 electric damage (save ends). |
Machine Hold | Android Novice |
Your powered grip is sure, steady, and hard to remove. | |
At-Will Fusion, Physical | |
Standard Action | Melee 1 |
Target: One creature | |
Attack: Strength + your level vs. Reflex | |
Hit: 1d10 + Strength modifier + twice your level physical damage, and you grab the target. |
Replaceable Parts | Android Utility |
The actuator in your left arm got bust... but that's okay, you swap it out for a spare. | |
Encounter Fusion, Healing | |
Minor Action | Personal |
Effect: You regain hit points equal to 5 + your level, and gain a +2 power bonus to attack rolls until the start of your next turn. |
Fusion Core Arc | Android Expert |
You discharge a magnetised arc of energy from your fusion core. | |
Encounter Fusion, Ion | |
Standard Action | Close burst 2 |
Target: Each creature in burst | |
Attack: Strength + your level vs. Fortitude | |
Hit: 2d10 + Intelligence modifier + your level ion damage. | |
Effect: The target is weakened and you are weakened until the end of your next turn. |
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