Ancient Silent Dragon (5e Creature)
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Ancient Silent Dragon
Gargantuan dragon, chaotic evil
Saving Throws Dex +12, Con +15, Wis +11, Cha +14
Amphibious. The dragon can breathe air and water.
Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.
Lost In Thoughts. If the dragon hears a specific song, it must make a Wisdom (Insight) check contested against the Charisma (Performance) check of the creature performing the song. If the dragon fails the contest, it has disadvantage on all attack rolls and ability checks for 1 minute, or until the song ends.
Multiattack. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.
Bite. Melee Weapon Attack: +17 to hit, reach 15 ft., one target. Hit: 21 (2d10 + 10) piercing damage.
Claw. Melee Weapon Attack: +17 to hit, reach 10 ft., one target. Hit: 17 (2d6 + 10) slashing damage.
Tail. Melee Weapon Attack: +17 to hit, reach 20 ft., one target. Hit: 19 (2d8 + 10) bludgeoning damage.
Frightful Presence. Each creature of the dragon’s choice that is within 120 feet of the dragon and aware of it must succeed on a DC 24 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature’s saving throw is successful or the effect ends for it, the creature is immune to the dragon’s Frightful Presence for the next 24 hours.
Breath Weapons (Recharge 5-6). The dragon uses one of the following breath weapons.
Hear My Cry. The dragon launches water at high velocity in a 120-foot line that is 10 feet wide. Each creature in that line must make a DC 23 Dexterity saving throw. On a failed save, a creature takes 88 (16d10) bludgeoning damage and is deafened until the end of its next turn. On a successful save, a creature takes half as much damage and is not deafened. A creature that is deafened in this way is incapable of speech or any other kind of verbal communication, including telepathy.
Change Shape. The dragon magically polymorphs into a humanoid or beast that has a challenge rating no higher than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the dragon's choice).
The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.
Detect. The dragon makes a Wisdom (Perception) check.