Ancient Silent Dragon (5e Creature)

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Ancient Silent Dragon[edit]

Gargantuan dragon, chaotic evil


Armor Class 20 (natural armor)
Hit Points 536 (29d20 + 232)
Speed 40 ft., fly 80 ft., swim 40 ft.


STR DEX CON INT WIS CHA
30 (+10) 20 (+5) 26 (+8) 18 (+4) 18 (+4) 24 (+7)

Saving Throws Dex +12, Con +15, Wis +11, Cha +14
Skills Acrobatics +12, Insight +11, Performance +14, Perception +11, Stealth +12
Damage Vulnerabilities radiant
Damage Immunities fire
Senses blindsight 60 ft., darkvision 120 ft., passive Perception 21
Languages Common, Draconic
Challenge 23 (50,000 XP)


Amphibious. The dragon can breathe air and water.

Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.

Lost In Thoughts. If the dragon hears a specific song, it must make a Wisdom (Insight) check contested against the Charisma (Performance) check of the creature performing the song. If the dragon fails the contest, it has disadvantage on all attack rolls and ability checks for 1 minute, or until the song ends.

ACTIONS

Multiattack. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.

Bite. Melee Weapon Attack: +17 to hit, reach 15 ft., one target. Hit: 21 (2d10 + 10) piercing damage.

Claw. Melee Weapon Attack: +17 to hit, reach 10 ft., one target. Hit: 17 (2d6 + 10) slashing damage.

Tail. Melee Weapon Attack: +17 to hit, reach 20 ft., one target. Hit: 19 (2d8 + 10) bludgeoning damage.

Frightful Presence. Each creature of the dragon’s choice that is within 120 feet of the dragon and aware of it must succeed on a DC 24 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature’s saving throw is successful or the effect ends for it, the creature is immune to the dragon’s Frightful Presence for the next 24 hours.

Breath Weapons (Recharge 5-6). The dragon uses one of the following breath weapons.

Hear My Cry. The dragon launches water at high velocity in a 120-foot line that is 10 feet wide. Each creature in that line must make a DC 23 Dexterity saving throw. On a failed save, a creature takes 88 (16d10) bludgeoning damage and is deafened until the end of its next turn. On a successful save, a creature takes half as much damage and is not deafened. A creature that is deafened in this way is incapable of speech or any other kind of verbal communication, including telepathy.
Repulsion Breath. The dragon exhales repulsion energy in a 30-foot cone. Each creature in that area must succeed on a DC 23 Strength saving throw. On a failed save, the creature is pushed 60 feet away from the dragon.

Change Shape. The dragon magically polymorphs into a humanoid or beast that has a challenge rating no higher than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the dragon's choice).
In a new form, the dragon retains its alignment, hit points, Hit Dice, ability to speak, proficiencies, Legendary Resistance, lair actions, and Intelligence, Wisdom, and Charisma scores, as well as this action. Its statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions of that form.


LEGENDARY ACTIONS

The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.

Detect. The dragon makes a Wisdom (Perception) check.
Tail Attack. The dragon makes a tail attack.
Wing Attack (Costs 2 Actions). The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 25 Dexterity saving throw or take 17 (2d6 + 10) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.


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