Ancient Orium Dragon (5e Creature)

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Ancient Orium Dragon[edit]

Gargantuan dragon, lawful good


Armor Class 22 (natural armour)
Hit Points 487 (25d20 + 225)
Speed 40 ft., fly 80 ft.


STR DEX CON INT WIS CHA
28 (+9) 10 (+1) 28 (+9) 20 (+5) 17 (+3) 18 (+4)

Saving Throws Dex +7, Con +16, Wis +10, Cha +11
Skills History +12, Perception +17, Religion +12, Stealth +7
Damage Immunities acid
Senses blindsight 60 ft., darkvision 120 ft., passive Perception 27
Languages Common, Draconic
Challenge 22 (50,000 XP)


Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.

ACTIONS

Multiattack. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.

Bite. Melee Weapon Attack: +16 to hit, reach 15 ft., one target. Hit: 21 (2d10 + 9) piercing damage.

Claw. Melee Weapon Attack: +16 to hit, reach 10 ft., one target. Hit: 17 (2d6 + 9) slashing damage.

Tail. Melee Weapon Attack: +16 to hit, reach 25 ft., one target. Hit: 19 (2d8 + 9) bludgeoning damage, and the target is grappled (escape DC 24). Until the grapple ends, the dragon cannot use its tail to grapple another target (but may still use it to attack).

Frightful Presence. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 19 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.

Breath Weapons (Recharge 5-6). The dragon uses one of the following breath weapons:

Acid Breath. The dragon exhales acid in a 90-foot cone. Each creature in that area must make a DC 24 Constitution saving throw, taking 58 (13d8) acid damage on a failed save, or half as much damage on a successful one.

Immediately after the attack, a Medium vaporous serpent appears in an unoccupied square affected by the breath weapon, or in the nearest unoccupied space if all spaces affected are otherwise occupied. It acts immediately after the dragon in initiative order, has a movement speed of 20 feet, and is killed by any amount of damage. All of its ability scores are 14 and it has an AC of 12. On its turn, the serpent can only make the Attack action to make the following attack:
Bite. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 13 (3d8) acid damage.
The dragon's Breath Weapons action recharges only when the serpent is killed.

Detavilizing Breath. The dragon exhales gas in a 60-foot cone. Each creature in that area must succeed on a DC 24 Constitution saving throw or have disadvantage on Constitution checks and saving throws for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Change Shape. The dragon magically polymorphs into a humanoid or beast that has a challenge rating no higher than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the dragon's choice).
In a new form, the dragon retains its alignment, hit points, Hit Dice, ability to speak, proficiencies, Legendary Resistance, lair actions, and Intelligence, Wisdom, and Charisma scores, as well as this action. Its statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions of that form.


LEGENDARY ACTIONS

The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.

Detect. The dragon makes a Wisdom (Perception) check.
Tail Attack. The dragon makes a tail attack.
Wing Attack (Costs 2 Actions). The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 24 Dexterity saving throw or take 16 (2d6 + 9) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.

See Dragons (5e Creature).

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