Ancient Golem (5e Creature)
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Gargantuan construct, lawful good (25%), neutral (25%), chaotic good (25%) or unaligned (25%)
Damage Immunities poison, psychic; bludgeoning, piercing, and slashing from nonmagical attacks
Freedom of Movement. The ancient golem ignores difficult terrain, and magical effects can't reduce its speed or cause it to be restrained. It can spend 5 feet of movement to escape from nonmagical restraints or being grappled.
Immutable Form. The golem is immune to any spell or effect that would alter its form.
Magic Resistance. The golem has advantage on saving throws against spells and other magical effects.
Magic Weapon. The golem's weapon attacks are magical.
Siege Monster. The golem deals double damage to objects and structures.
Multiattack. The golem makes two slam attacks.
Slam. Melee Weapon Attack: +19 to hit, reach 10 ft., one target. Hit: 32 (4d10 + 10) bludgeoning damage.
Sentinels of The Ages.
Weapons of The Divines.
Guardians and Destroyers.
Construct of Emotions or Emotionless Construct.
Constructed Nature An ancient golem doesn't require air, food, drink, or sleep.
Creating an Ancient Golem
|Time 20 days||Cost 75000||Manual Rarity|
|20 days||75,000 gp||Legendary|