Large dragon, neutral
Armor Class 20 (natural armor)
Hit Points 114 (12d10 + 48)
Speed 50 ft., fly 50 ft.
Saving Throws Dex +9, Con +7, Cha +8 Skills Arcana +7, History +7, Perception +6, Religion +7, Stealth +9 Damage Resistances cold, force, poison, bludgeoning, slashing, peircing from nonmagical weapons Damage Immunities fire Condition Immunities poisoned
Senses blindsight 60 ft., darkvision 120 ft., passive Perception 16
Languages Common, Draconic
Challenge 7 (2,900 XP)
ACTIONS
Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 22 (6d4 + 10) piercing damage and 8 (4d4) fire damage.
Tail. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 25 (5d6 + 10) bludgeoning damage.
Breath Weapons (Recharge 5-6). The dragon uses one of the following breath weapons:
Stun Breath. The dragon exhales blue energy in a 60-foot cone. Each creature in that area must make a DC 23 Dexterity saving throw, stunned for 4 rounds if fail, no effects if succeeded.
Smoke Breath. The dragon exhales poisonous smoke in a 90-foot cone. The cone spreads around corners, and its area is heavily obscured. When a creature starts its turn inside the smoke or enters the smoke for the first time on its turn, it must succeed on a DC 18 Constitution saving throw or take 8 (4d4) poison damage. It lasts for 1 minute or until a wind of moderate or greater speed (at least 10 miles per hour) disperses it.
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See Candle Dragons (5e Creature)
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