Ancestors Domain (3.5e Cleric Domain)

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Ancestors Domain[edit]

Granted Powers[edit]

Three times per day, you may ask an ancestor spirit a question about any Knowledge-based skill. The spirit has an answer for any question that would not require intense magic to know (DM's discretion). The spirit can thus communicate how to make a potion that can accomplish various goals, describe the history and power of a magic item, the location of a hidden castle or the weakness of an obscure spell.

Ancestors Domain Spells[edit]

  1. Remove Fear: Ancestor-spirits can calm and appease the troubled mind.
  2. Augury: Ancestor spirits can provide guidance and assistance.
  3. Glyph of Warding: Ancestor spirits are often protective of their friends.
  4. Lesser Planar Ally: Ancestor spirits sometimes have powerful allies of their own.
  5. True Seeing: Ancestor spirits can make the blind see again.
  6. Geas/Quest: Ancestor spirits can force others to bend to their will.
  7. Greater Crying: Ancestor spirits can monitor other targets.
  8. Greater Planar Ally: Some ancestor spirits have very powerful friends.
  9. Etherealness: Powerful ancestor spirits can remove corporality from others.

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