An Assassin's notes on poison (5e Sourcebook)

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Character options[edit]

Backgrounds[edit]

Herbalist

Skill Proficiencies: Nature, Medicine

Tool Proficiencies: Herbalism kits, Sickles, medicine kits

Languages: none

Equipment: A set of common clothes, a sickle, a belt pouch of 50 SP, and an herbalism, poisoners, or medicine kit (your choice)

Feats[edit]

(1)

Toxic gatherer

(Prerequisite: proficiency in poisoner's kit)

Advancing your knowledge of poisonous items and researching how they are made has granted you the following features:


- You gain expertise with poisoner's kits

- You may make a nature check (DC 14) twice per day in an area where herbs, fungi, or crystals can be found. On a success you gather a bundle of poisonous goods. You may expend one bundle while crafting a poison to treat it as if it's market value has been halved for the purposes of crafting time and material costs. A poison crafted this way can only be sold for half of it's usual market value or less. A bundle of poisonous goods loses it's potency and becomes useless after five days.


Footnotes[edit]

(1) See also the Poisoner feat in the Player's handbook


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