An Assassin's notes on poison (5e Sourcebook)
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Character options[edit]
Backgrounds[edit]
Herbalist
Skill Proficiencies: Nature, Medicine
Tool Proficiencies: Herbalism kits, Sickles, medicine kits
Languages: none
Equipment: A set of common clothes, a sickle, a belt pouch of 50 SP, and an herbalism, poisoners, or medicine kit (your choice)
Feats[edit]
(1)
Toxic gatherer
(Prerequisite: proficiency in poisoner's kit)
Advancing your knowledge of poisonous items and researching how they are made has granted you the following features:
- You gain expertise with poisoner's kits
- You may make a nature check (DC 14) twice per day in an area where herbs, fungi, or crystals can be found. On a success you gather a bundle of poisonous goods. You may expend one bundle while crafting a poison to treat it as if it's market value has been halved for the purposes of crafting time and material costs. A poison crafted this way can only be sold for half of it's usual market value or less. A bundle of poisonous goods loses it's potency and becomes useless after five days.
Footnotes[edit]
(1) See also the Poisoner feat in the Player's handbook
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