Amogus (5e Class)

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Amogus[edit]

You may look at a door, and you see it. You may look at the window, and you see it. You may look at yourself in the mirror and you see it, the Amogus. These are creatures know for their Sus nature to kill their victims slowly and painfully.

<!-Introduction Leader->[edit]

Creating a Amogus[edit]


Quick Build

You can make a <!-class name-> quickly by following these suggestions. First, <!-Ability score-> should be your highest ability score, followed by <!-Ability score->. Second, choose the <!-background name-> background. Third, choose <!-elaborate on equipment choices->

Class Features

As a Amogus you gain the following class features.

Hit Points

Hit Dice: 1d8 per Amogus level
Hit Points at 1st Level: 1d8 + Constitution modifier
Hit Points at Higher Levels: 1d8 (or 5) + Constitution modifier per Amogus level after 1st

Proficiencies

Armor: Light Armor
Weapons: Simple Weapons
Tools: Thieve's tools
Saving Throws: Dexterity, Intelligence
Skills: Choose 2 from Acrobatics, Deception, Sleight of Hand, History, Investigation, Persuasion, Performance, Survival

Equipment

You start with the following equipment, in addition to the equipment granted by your background:

  • "any two simple weapons of your choice"
  • "2 daggers"
  • "your choice of studded leather armor or chain shirt"
  • "(a) a burglar’s pack, (b) a dungeoneer’s pack, or (c) an explorer’s pack"

Table: The Amogus

Level Proficiency
Bonus
Backstab Damage Features
1st +2 1d4 Backstab, Impostor
2nd +2 1d4 Hidden In The Shadows, Venting
3rd +2 1d4 Sus Path
4th +2 2d4 Ability Score Improvement
5th +3 2d4
6th +3 2d4
7th +3 3d4
8th +3 3d4 Ability Score Improvement
9th +4 3d4
10th +4 4d4
11th +4 4d4
12th +4 4d4 Ability Score Improvement
13th +5 5d4
14th +5 5d4
15th +5 5d4
16th +5 6d4 Ability Score Improvement
17th +6 6d4
18th +6 6d4
19th +6 7d6 Ability Score Improvement
20th +6 7d6

Backstab[edit]

Beggining at 1st level, because of your Sus nature you are aways lurking behind someone to kill them, when you give an oportunity attack with a Melee Weapon on someone you may add extra Backstab damage to the total amount of damage rolled. The damage of the Backstab increases as you level in this class.

Impostor[edit]

At 1st level you have become the impostor, making you sus. If you find a dead corpse in the ground, you can roll a Charisma saving throw against a DC 8 + the amount of hours the corpse has been killed to take on the appearance of said corpse, you know everything it knew in life, but dont take it's Hit Points, Ability Scores or proficiencies. If you have reduced a creature to 0 Hit Points, you may succed in this Saving Throw instantly. While you are in the body of the creature, people may try to reveal your true identity by rolling a Investigation check, they roll with advantage if they knew the victim before it's death.

Hidden In The Shadows[edit]

At 2nd level you have learned how to become one with the shadows, while you are in an area with dim light or less any attacks you do will count as a opportunity attack. You will also gain advantage in Stealth checks.

Venting[edit]

At 2nd level while you are hidden as an action you can summon a spacial ventilation sistem, and you may use it as a bonus action to enter it and get out somewhere in 30ft.

Sus Paths[edit]

At 3rd level, you chose a Sus Path. Choose between Mind Breaker, Silent Killer or Trickster, all detailed at the end of the class description. Your choice grants you features at <!-insert the level when subclass features begin-> and again at <!-list all the levels the class gains subclass features->.->

Ability Score Improvement[edit]

When you reach 4th level, and again at 8th, 12th, 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.


SuS Paths[edit]

Trickster[edit]

<!-Class feature game rule information->


Silent Killer[edit]

<!-For subclasses introduce this class option here->

<!-Class Feature->

<!-Class feature game rule information->

<!-Class Feature->

<!-Class feature game rule information->

<!-Class Feature->

<!-Class feature game rule information->

Mind Breaker[edit]

<!-Introduce this subclass here->

<!-Class Feature->

<!-Class feature game rule information->

<!-Class Feature->

<!-Class feature game rule information->

<!-Class Feature->

<!-Class feature game rule information->


Multiclassing[edit]

Prerequisites. To qualify for multiclassing into the <!-class name-> class, you must meet these prerequisites:

Proficiencies. When you multiclass into the <!-class name-> class, you gain the following proficiencies:

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