Amber Golem (5e Creature)
Amber Golem[edit]
Large construct, unaligned Armor Class 16 (natural armor)
Proficiency Bonus +4 Immutable Form. The golem is immune to any spell or effect that would alter its form. Magic Resistance. The golem has advantage on saving throws against spells and other magical effects. Magic Weapons. The golem's weapon attacks are magical. ACTIONSMultiattack. The golem makes two slam attacks. Slam. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 15 (3d6 + 5) bludgeoning damage. Animate Dead. The golem targets a corpse within 60 feet of it. The target rises as a zombie in the space of its corpse. The zombie is under the golem's control. The golem can have no more than seven zombies under its control at one time. Control Dinosaur. The golem targets one dinosaur that it can see within 60 feet of it. If the target must succeed on a DC 17 Wisdom saving throw or be magically charmed.
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Amber golems can animate the dead and control dinosaurs. Amber golems have insects stuck in the amber. |
Creating an Amber Golem[edit]
Time | Cost | Manual Rarity |
---|---|---|
X0 days | X0,000 gp | Very rare |
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