Amaranth (3.5e Creature)
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|A death knight, donned in its usual regalia. (by Geistig)|
|Size/Type:||Medium Undead||Medium Undead|
|Hit Dice:||10d12+10 (75 hp)||30d12+30 (225 hp)|
|Speed:||30 ft. (6 squares)||30 ft. (6 squares)|
|Armor Class:||18 (+8 natural), touch 10, flat-footed 18||35 (+1 Dex, +10 natural, +11 armor, +3 deflection), touch 14, flat-footed 34|
|Attack:||Slam +10 melee (1d6+4)||+5 unholy speed scythe +43 melee (2d4+25/19-20/×4 plus 2d6 against good creatures) or slam +35 melee (1d6+8)|
|Full Attack:||2 slams +10 melee (1d6+4)||+5 unholy speed scythe +43/+43/+38/+33/+28 melee (2d4+25/19-20/×4 plus 2d6 against good creatures) or slam +35 melee (1d6+8)|
|Space/Reach:||5 ft./5 ft.||5 ft./5 ft.|
|Special Attacks:||Rebuke undead, spell-like abilities||Rebuke undead, spell-like abilities|
|Special Qualities:||Undead traits, damage reduction 5/good and bludgeoning, darkvision 60 ft., spell resistance 16, turn resistance +8||Undead traits, damage reduction 15/good and bludgeoning, darkvision 60 ft., spell resistance 36, turn resistance +18|
|Saves:||Fort +3, Ref +3, Will +9||Fort +15, Ref +16, Will +19|
|Abilities:||Str 19, Dex 11, Con —, Int 14, Wis 14, Cha 19||Str 26, Dex 15, Con —, Int 20, Wis 18, Cha 23|
|Skills:||Bluff +13, Jump +12, Listen +17, Sense Motive +11, Spot +17||Bluff +22, Jump +22, Knowledge (local) +18, Knowledge (religion) +25, Listen +39, Martial LoreToB +37, Sense Motive +22, Spot +39|
|Feats:||Alertness, Improved Initiative, Improved Toughness, Weapon Focus (slam)||Alertness, Epic Prowess, Epic Weapon Focus (scythe), Epic Weapon Specialization (scythe), Extra Turning, Greater Weapon Focus (scythe), Greater Weapon Specialization (scythe), Improved Critical (scythe, Improved Initiative, Improved Natural Armor (×2), Improved Toughness, Improved Turning, Power Attack, Weapon Focus (slam), Weapon Focus (scythe), Weapon Specialization (scythe)|
|Organization:||Solitary or Roving Group (2-8)||Solitary or Crusade (2-3 death knights plus 50-200 amaranths)|
|Treasure:||Standard goods and items||Standard goods and items (plus +5 banded mail, +5 unholy speed scythe, belt of magnificence +4, phylactery of undead rebuking and ring of protection +3)|
|Alignment:||Usually evil (any)||Usually evil (any)|
|Advancement:||11-30 HD (Medium)||By character class|
Amaranths are powerful undead, condemned to be but a shadow of their former selves, forever onto eternity. They are souls of people who spent their lifetimes searching for eternal life, punished by spending the eternity they sought after as an animated corpse. Amaranths barely have any flesh left, being mostly skeletal, to symbolize that the life's blood they have so abused in life was spent on them in death. Many amarants were former clerics, paladins of tyranny or slaughter or blackguards. Most amaranths live tortured lives, their hatred and spite amplified by their curse, but some very rare amaranths seek redemption in their undead state, becoming unlikely champions of justice.
Death knights are fantastic beacons of undead power, commanding their lessers with a startling presence and attacking with enormous ferocity.
Class Levels: A death knight is an amaranth with 20 levels in WarbladeToB, giving it an insight bonus equal to its Intelligence bonus to Reflex saves, rolls to confirm critical hits, damage rolls against flatfooted or flanked creatures, checks made to oppose an enemy bull rush, disarm, feint, overrun, sunder or trip, and to both attack and damage rolls made while making an attack of opportunity. It also has improved uncanny dodge and knows 13 battle maneuvers (see Tome of Battle), of which he can prepare 7. Furthermore, he knows 4 stances, two of which may be active simultaneously. His class levels give it 4 bonus feats.