Alternate Form (4e Power)

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Alternate Form Champion of the Ferine Utility Feature
With a savage incantation a rush of unimaginable, beastly, divine power courses through you as you take on the aspect of a great cat standing upon its hind legs.
At-Will Star.gif Primal, Divine, Polymorph
Minor Action Personal
Effect: You change from your humanoid form into a half-beast form or vice versa.
When you first assume Alternate Form you may specific its features and qualities, provided they are feline-esque. These specifications do not normally change your game statistics or movement modes. Your worn equipment re-sizes itself and adjusts for your half-beast form, but you drop anything you are holding, except for your greatsword, and you continue to gain the benefits of the equipment you wear as well as any magic items you are proficient with.
You can use the properties and the powers of magic items that you wear and can wield, but not the properties or the powers of weapons or the powers of wondrous items which you cannot normally wield already in your Alternate Form. However, if you are wearing equipment that you are not proficient with, you destroy that item when you transform into your Alternate Form.
In your Alternate Form, your movement speed, attack, and all damage rolls are increased by +2. All damage you take while in your Alternate Form is reduced by your Wisdom modifier, and you gain immunity to hostile Fear and Polymorph effects.
Special: You can use this power once per round.



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