Alter Integrity (3.5e Spell)

From D&D Wiki

Jump to: navigation, search
Alter Integrity
Level: Matter Shifter Adept/Wizard 3
Components: V, S, F
Casting time: 1 Standard Action
Range: Close (25ft + 5ft./level)
Target, Effect, or Area: Single Object, Weapon, or Armor
Duration: 1 Hour/level
Saving Throw: Fortitude negates
Spell Resistance: Yes

This spell can be used to make an object more or less durable, by strengthening or breaking apart the atomic structure, as the caster desires. Objects effected by this spell either gain or lose 1d4 points of hardness per caster level. If cast upon a weapon, the weapon either gains or loses 2 points on the attack roll per level. As well, weapons deal 1 more or 1 less point of damage per level, depending on the use of the spell. When this spell is used upon armor, it either gains or loses 2 points of armor class per level. Should this spell be used on a moving part, such as a wheel or gear, there is a 50% chance the object breaks within 1d4 rounds of the spell being cast.

Focus: To degrade an object, you need a pinch of powdered rust from a bronze statue. To strengthen the integrity, you need a pinch of granite dust.

Back to Main Page3.5e HomebrewClassesBase ClassesMatter Shifter
Back to Main Page3.5e HomebrewComplex Special Ability ComponentsSpellsSorcerer/Wizard

Home of user-generated,
homebrew pages!