All-Knowing (5e Subclass)
From D&D Wiki
All-Knowing[edit]
Warlock Subclass
You have made a deal with a powerful being whose goal is to gather all knowledge of the world. You gain restricted access to your patrons stores of knowledge in exchange for the assistance in gathering knowledge and compiling information for your patron.
Expanded Spell List[edit]
The All-Knowing lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
Spell Level | Spells |
---|---|
1st | command, comprehend languages |
2nd | enhance ability, zone of truth |
3rd | clairvoyance, sending |
4th | arcane eye, locate creature |
5th | commune, legend lore |
Gift of Knowledge[edit]
At 1st level, your patron grants you access to their infinite repository of knowledge. You can add your Charisma modifier to any Intelligence ability checks.
Additionally you learn two languages of your choice. You also become proficient in your choice of two of the following skills: Arcana, History, Investigation, Nature, or Religion. Your proficiency bonus is doubled for any ability check you make that uses either of those skills.
Secrets of the Arcane[edit]
Starting at 6th level, your patron offers you magical knowledge from a wide spectrum of disciplines. You learn two spells of your choice from any class. A spell you choose must be of a level you can cast, as shown on the Warlock table, or a cantrip. The chosen spells count as Warlock spells for you but don't count against the number of Warlock spells you know.
Additionally, when you gain a level in this class, you can choose one of those spells and replace it with another spell from any class, which also must be of a level for which you have spell slots.
Master of One[edit]
Starting at 10th level, your patron grants you knowledge of a specific area of magic. Pick one wizard subclass, you gain the benefits of its 2nd level feature.
Knowledge is Power[edit]
Starting at 14th level, you can channel the power of the world's infinite knowledge to affect creatures around you. You can cast divine word. After you cast the spell with this feature, you can't do so again until you finish a long rest.
Back to Main Page → 5e Homebrew → Character Options → Subclasses