Alchemical Warrior (5e Creature)
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Medium humanoid (any race), any non-lawful alignment
Aberrant Nature. The alchemical warrior's creature type is both aberration and humanoid.
Brute. A melee weapon deals one extra die of its damage when the alchemical warrior hits with it (included in the attack).
Multiattack. The alchemical warrior makes two flail attacks.
Acid Bomb. As an action, the alchemical warrior can throw an acid bomb at a point up to 60 feet away. Each creature within 5 feet of the exploding bomb must make a DC 15 Dexterity saving throw, taking 14 (4d6) acid damage on a failed save, or half as much damage on a successful one.
Flail. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.
A crazed warrior, doped up on mutating chemicals and equipped with alchemical devices.