Akupara (Long'gui) (5e Creature)

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Akupara (Gonggong)[edit]

Gargantuan dragon, any neutral or good alignment

Armor Class 23 (natural armor)
Hit Points 575 (25d20+325) (d20)
Speed 30 feet. Swimming 100 Feet. Burrowing 30 feet.

30 (+10) 10 (+0) 36 () 14 (+2) 20 (+5) 16 (+3)

Saving Throws Dex +8, Con +15, Wis +11
Damage Vulnerabilities Fire, Lightning, Thunder
Damage Resistances Force, Necrotic, Radiant
Damage Immunities Cold, Acid, Poison
Condition Immunities Poisoned, Fear
Senses 120 ft., passive Perception 11
Languages Dragonic, Common, Aquan, Sylvan, Celestial
Challenge 23 (50,000 XP)

Amphibious. The Gonggong can breathe air and water.

Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.

At will: Charm Person, Blade Ward, Protection from Energy, Detect Magic, Sleet Storm, Create or Destroy Water.

4/day each: Fire Shield, Control Water, Stone Skin, Cure Wounds, True Seeing, Water Breathing

2/day each: Regenerate, Move Earth.


Multiattack. The Akupara makes three attacks: one with its bite and two with its claws. It can make one tail attack in place of its two claw attacks.

Bite. Melee Weapon Attack: +13 to hit, reach 15 ft., one target. Hit: 40 (4d12 + 10) piercing damage. on a successful hit Grappiling check Dc. 22 vs Strength or characters gets Grappled in the Akupara's mouth and if the characters suffers a second fail next turn is swallowed and suffers 40 (4d12 + 10) bludgeoning damage and 40 Acid damage each turn.

Claw. Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 20 (2d8 + 10) slashing damage.

Tail. Melee Weapon Attack: +13 to hit, reach 15 ft., one target. Hit: 26 (3d12 + 10) bludgeoning damage. If the target is a creature, it must succeed on a DC 22 Strength saving throw or be pushed up to 10 feet away from the Gonggong and knocked prone.

Tsunami Breath (Recharge 5-6). The Akupara exhales Poisonous Gases, streams of acid or Freezing cold sea water in a 60-foot cone. Each creature in that area must make a DC 22 Constitution saving throw, taking 72 (24d6) Poison, Acid or Cold damage on a failed save, or half as much damage on a successful one. Being underwater doesn't grant resistance against this damage.


The can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The regains spent legendary actions at the start of its turn. Detect. The dragon makes a Wisdom (Perception) check.

Tail Attack. The dragon makes a tail attack.

Spell bite. (2 action points) Dragon can make one extra bite attack and cast a spell at the same time

Change Elemental Affinity (Costs 3 Actions). The Gonggong can reroll to recharge and also cast two extra spells.

Akupara or Gonggong are massive Dragons Turtle with an affinity of the Water element and some aspects of Earth. They cannot fly but they can swim incredibly fast and they are capable of burrowing in Sand. It is not uncommon for them to sleep for eons near islands and their backs slowly develop trees, grass, and soil as well as small primates and birds sleeping on their backs. They are a brilliant dark jade green mixed with dark blues and teals, occasionally with a few golden and brilliant pearl scales fond on their titanic frames. Some Akupara are Dark blue with white scales beneath from swimming about in the deep sea while others that live in massive lakes become a very verdant green, sailors have even encountered a white-pink mother of pearl Gonggong near island shores. Generally, these giants are gentle behemoths enjoy devouring kelp forests, parts of coral reefs, or schools of krill and fish. When they are hungry they can eat great quantities of food but after they generally try to feast on food which has already died like kelp which has washed ashore or a rotting whale carcass. These creatures have been nicknamed "world turtles" due to Eastern mythology and the fact that sleeping Akupara can literally have a small island habitat living on it's back. Fishing villages that find a sleeping Gonggong sometimes gently awaken the massive creature for its advice and to ask them what the world is like and the wonders of the ocean. Generally, most of these titans are incredibly gentle and tell wondrous stories of times long past and encounters with strange sea creatures and so forth, or children and villagers can easily ride on their back's from island to island.

Some of these behemoths don't like mortals, they keep to themselves others become enraged due to the mortal races plundering their shoals and they fall to darkness... These occasional Akupara or Gonggong that become evil will wipe out whole islands of the local tribes and smash or capsize the ships of foolish merchants who come close.

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