Aknurák (3.5e Deity)

From D&D Wiki

Jump to: navigation, search
DragonSigil.jpg This page is part of the Wrath of the Vilebloods campaign setting. Please refrain from making major edits to this page. If you wish to alter something on the page, or you see an error, please bring it up in the discussion section of this page. Minor edits such as fixing grammar and styling are encouraged. VB.png

Lord of the Desert, God of the Aknari, Jackal Prince

Greater Deity
Symbol: A Jackal
Home Plane: The Outlands
Alignment: Neutral
Portfolio: Aknari, Deserts, Heat, Oases, Sand, Summer, and Thirst
Clergy Alignments: LG, NG, CG, LN, N, CN, LE, NE, CE
Domains: Sand, Summer, Thirst
Favored Weapon: Khopesh

He was wears a black kilt, with a ruby collar.


Aknurák wishes for all to fear and respect the desert's power and might. To those who heed his message, he bestows the gift of safe travels through his domain. the fools who refuse Aknurák's warning are met with an untimely demise at the hands of the Waste.

Clergy and Temples[edit]

Aknurák clergy preach his message of respecting the desert. Though he is the only god of the Aknari, Aknurák has very few temples. At most, he may receive a gilded town shrine, but usually he only has a small alter in each Aknari home.


Ranger 20/ Druid 20

Medium-Size Outsider

Divine Rank: 16

Hit Dice: 20d8+280 (Outsider) plus 20d8+280 (Rgr) plus 20d8+280 (Drd) (1,360)

Initiative: +11 (+11 Dex)

Speed: 60ft.

AC: 66 (+11 Dex, +16 divine, +26 natural, +13 deflection)

Attacks*: +18 Gold Desiccating Burst Flaming Burst Keen Speed Vorpal khopesh

+100/+100/+95/+90/+85 melee;
or by spell +77 melee touch or
+82 ranged touch *Always receives a 20
on attack rolls; roll die to check for critical hit.

Damage*: +18 Gold Desiccating Burst Flaming Burst Keen Speed Vorpal khopesh

2d6+29/17-20; or by spell *Always does maximum damage.
(khopesh 41 points)

Face/Reach: 5 ft. by 5 ft./5 ft.

Special Attacks:

Special Qualities:

Saves*: Fort: 82, Ref: 67, Will: 73. *Always receives a 20 on saves.

Abilities: Str 22, Dex 32, Con 39, Int 27, Wis 44, Cha 36.

Skills*: *Always receives a 20 on checks.


Aknari Traits:

Divine Immunities: Ability damage, ability drain, acid, cold,

death effects, disease, disintegration, electricity, energy drain,
mind-affecting effects, paralysis, poison, sleep, stunning,
transmutation, imprisonment, banishment.

Salient Divine Abilities:

Domain Powers:

Spell-Like Abilities:

Ranger Spells/Day: 8/7/7/7; base DC = 27 + spell level.

Druid Spells/Day: 6/10/9/9/9/9/7/7/7/7; base DC = 27 + spell level.


Other Divine Abilities[edit]

As a greater deity, Aknurák automatically receives the best

possible result on any die roll he makes (including attack

rolls, damage, checks, and saves). He is immortal.


Portfolio Sense:

Automatic Actions:

Create Magic Items:

Back to Main Page3.5e HomebrewDeitiesGreater

Home of user-generated,
homebrew pages!