Ak'Vanezh the Devourer (5e Creature)

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Ak'Vanezh the Devourer[edit]

Gargantuan aberration (great old one), chaotic evil


Armor Class 22 (natural armor)
Hit Points 717 (35d20 + 350)
Speed 40 ft., swim 80 ft.


STR DEX CON INT WIS CHA
29 (+9) 21 (+5) 30 (+10) 8 (-1) 10 (+0) 7 (-2)

Saving Throws Str +18, Con +19
Skills Arcana +8, Insight +9, Intimidation +7, Investigation +8, Nature +8, Perception +9, Survival +9
Proficiency Bonus +9
Damage Resistances acid, cold, fire, lightning
Damage Immunities poison; bludgeoning, piercing, and slashing from nonmagical attacks that aren't adamantine
Condition Immunities charmed, frightened, poisoned
Senses blindsight 120 ft., passive Perception 19
Languages Deep Speech
Challenge 30 (155,000 XP)


Devourer of the Sea. Ak'Vanezh has advantage on attack rolls made against water vehicles.

Legendary Resistance (3/Day). If Ak'Vanezh fails a saving throw, it can choose to succeed instead.

ACTIONS

Multi Attack. Ak'Vanezh can use its Frightful Presence. It then makes three attacks with its tentacles.

Tentacle. Melee Weapon Attack: +18 to hit, reach 30 ft., one or two targets. Hit: 35 (4d12 + 9) bludgeoning damage.

Frightful Presence. Each creature of Ak'Vanezh's choice that is within 120 feet of Ak'Vanezh and aware of it must succeed on a DC 17 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to Ak'Vanezh's Frightful Presence for the next 24 hours.

Sea Breath (Recharge 5-6). Ak'Vanezh exhales seawater in a 120-foot line that is 10 feet wide. Each creature in that line must make a DC 23 Dexterity saving throw. On a failed save, a creature takes 88 (16d10) bludgeoning damage and is pushed 10 feet away from Ak'Vanezh. On a successful save, a creature takes half as much damage and isn't pushed.


LEGENDARY ACTIONS

Ak'Vanezh can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Ak'Vanezh regains spent legendary actions at the start of its turn.

Move. Ak'Vanezh moves up to half its speed without provoking opportunity attacks.
Attack. Ak'Vanezh makes one attack with its tentacles.
Sea Breath (Costs 3 Actions). Ak'Vanezh recharges and uses its Sea Breath.

Ak'Vanezh the Devourer rests beneath the sea. A mass of writhing tentacles, and mouths that suck in water at ridiculous amounts. Once a pirate of human heritage known for his many magical objects, Ak'Vanezh was feared around the world. He was eventually taken down by a paladin he had tried to rob, and as he lay there, bleeding, he promised he would destroy all who crossed his sea. At this very moment, the rending happened and he changed into the beast he is now.

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