Ajul (5e Creature)

From D&D Wiki

Jump to: navigation, search

Ajul[edit]

Large giant, lawful neutral


Armor Class 14 (breastplate)
Hit Points 68 (8d10 + 24)
Speed 40 ft.


STR DEX CON INT WIS CHA
19 (+4) 10 (+0) 17 (+3) 10 (+0) 13 (+1) 10 (+0)

Proficiency Bonus +2
Senses darkvision 60 ft., passive Perception 11
Languages Common, Giant
Challenge 2 (450 XP)


ACTIONS

Greataxe. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 17 (2d12 + 4) slashing damage.

Handaxe. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 11 (2d6 + 4) slashing damage.


Ajul are blue- or red-skinned giantkin that tend to live in small groups in caves or underground. They rarely provoke others, and in turn rarely attack unless provoked, though true giants sometimes use them as guards or soldiers, for they slavishly follow any order from their superiors. They mine for ores and smelt them into weapons and armour that they use themselves or trade, though they typically trade with other giants before they trade with other races.

Hateful of Dark Giants. Legends state that the ajul share their ancestry with the dastardly jazul, but they banished their vile cousins to the Underdark long ago, and the two races of giantkin have a lasting enmity that usually means that they attack each other in a rage if one discovers the other, fighting until one retreats. Not even the leadership of a true giant can stop the two races from fighting, though ajul will gladly take missions that allow them to hinder or slay jazul or their allies.

0.00
(0 votes)

Back to Main Page5e HomebrewCreatures

Home of user-generated,
homebrew pages!


Advertisements: