Ajin (5e Creature)
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Medium aberration, neutral
Skills Perception +2, Intimidation +3
Amorphous. The ajin can move through a space as narrow as 1 inch wide without squeezing.
Invisibility. The ajin is invisible until it makes an attack, causing it to become visible until the start of its next turn.
Immutable Form. The ajin is immune to any spell or effect that would alter its form.
Black Matter. The ajin's attacks are magical.
Multiattack. The ajin makes two attacks with its claws.
Claws. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 16 (2d12 + 3) slashing damage.
Slam. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage. On a hit, the target must succeed on a DC 15 Constitution saving throw or be Stunned until the end of its next turn.
Paralyzing Scream. (Recharge 5-6) The ajin unleashes a scream that seizes the nervous system. Each creature within 20 feet of the ajin must make a DC 15 Constitution saving throw. On a failure, a creature is paralyzed for 1 minute. A creature can repeat this saving throw at the start of each of its turns, ending the effect on a success.
An ajin is a creature that cannot be seen or heard by all creatures and humanoids except those that own one. Some some ajin simply do whatever they want, while other owners are able to command their ajin properly and can share their ajin's field of vision and command it to attack targets. Some ajin are reckless and attack anyone in their immediate vicinity.