Air Elemental Titan (5e Creature)
Air Elemental Titan[edit]
Gargantuan elemental, neutral Armor Class 17
Damage Immunities lightning, poison, thunder; bludgeoning, piercing, and slashing from nonmagical attacks Air Form. The elemental can move through a space as narrow as 1 inch wide without squeezing. Billowing Winds. Winds of 30 mile-per-hour speed billow in a 100-foot radius around the elemental making the area difficult terrain. Additionally, all ranged weapon attacks made in that area are made with disadvantage. Elemental Titan Heart. When the elemental is reduced to 0 hit points it dissipates into its true form, an air elemental with 0 hit points. ACTIONSMultiattack. The elemental makes two attacks with its lightning strike. Lightning Strike. Ranged Weapon Attack: +7 to hit, range 320 ft., one target. Hit: 16 (3d10) lightning damage. Each creature within 10 feet of the target must make a DC 19 Constitution saving throw, taking 7 (3d4) thunder damage on a failed save, or half as much damage on a successful one. Empower (Recharge 6). The elemental surges with energy. The range of its lightning strike and strong winds increase by 50 feet. Additionally, the elemental regains 100 hit points while its hit point maximum is increased by 50 and its attack bonus and AC are increased by 1. Each time the elemental uses this action, roll a d10, adding 1 for each time the elemental has used this action since taking a long rest. If the result is a 10 or higher, the elemental shudders and is reduced to 0 hit points.
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Air elemental titans are incredibly powerful beings of elemental air. The elemental closely resembles a raging tornado, surrounded by blistering winds and crackling lightning. Elemental Nature. An air elemental titan doesn't require air, food, drink, or sleep. |
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