Ahool (5e Creature)
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Ahool[edit]
Medium monstrosity, unaligned Armor Class 13
Skills Perception +3, Stealth +6 Echolocation. The ahool can't use its blindsight while deafened. Flyby. The ahool doesn't provoke an opportunity attack when it flies out of an enemy's reach. Keen Hearing. The ahool has advantage on Wisdom (Perception) checks that rely on hearing. Nocturnal Camouflage. The ahool has advantage on Dexterity (Stealth) checks made at night. ACTIONSMultiattack. The ahool makes two attacks. Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) piercing damage. Claws. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage. Swoop. The ahool can only use this attack if it begins its turn in flight. The ahool flies low over a target, slashing it with its hind claws before flying away. The ahool uses up to its full movement towards a target, makes one claw attack with advantage on the attack roll or one grapple check with advantage on the roll, then uses the Dash action as a bonus action to fly away. Any opportunity attacks made against the ahool when it uses this action are made with disadvantage.
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An ahool is a startling creature, resembling a chimpanzee with a pair of bat-like wings. These strange primates, with a 10-foot wingspan, are named for their distinctive call, which echoes through the nights of the jungle. Encounters with these nocturnal creatures are rare and rarely end without injury of either party. Nocturnal Howler. Male ahools are solitary, leaving the social females to raise the offspring in troops. It is rare to see the offspring with a hunting party, and this only happens with a very small troop. When both sexes do come meet up, males viciously rip each other to pieces in airborne battles, high above the forest floor. |
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