Affect Mind (D20 Modern Skill)
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Affect Mind (Cha; Force)[edit]
Check: The result of an Affect Mind check sets the DC for the target's Will save. [Note: Weak-willed target's are easily affected by this force skill.]
Result | Will Save DC |
---|---|
Up to 4 | 5 |
5-14 | 10 |
15-24 | 15 |
25-34 | 20 |
35-44 | 25 |
45-54 | 30 |
+10 | +5 |
Declare what you are attempting to do before rolling your attempt, you can perform two actions. Though more may be added.
- Alter Perceptions: This creates a simple false stimulus, such as a fleeting sound or a false image, detected by a single person and lasting no more than a single round. It is generally used to distract an opponent, which can also have the effect of a feint [see Bluff]. Note that each additional target, beyond the first, of this effect adds a -2 penalty to the DC, making it easier for the target's to pass the Will Save. Cost: 2 Vitality
- Suggestion: The 'Jedi Mind Trick', this effect let's you make an otherwise unpalatable suggestion seem perfectly reasonable to the target. Suggestions that can cause the target direct harm adds a -10 penalty to the DC of the check. Something that is suicidal costs a -20 penalty to the DC. The target won't realize later that what he did was unreasonable. Cost: 4 Vitality
Try Again?: Depends. You can attempt to affect the mind of the same target if the opportunity presents itself again.
Time: Affect Mind is a Full-Round action.
Special
You can take 10 on an Affect Mind skill, but you can't take 20.
A character with the Mind Trick feat gains +2 aptitude to this skill.
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