Aether Elf Elder (3.5e Creature)

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Aether Elf Elder
Size/Type: Huge Fey
Hit Dice: 42d6 +168 (303 hp)
Initiative: -2
Speed: 10 ft.
Armor Class: 26 (-2 dex, -2 size, +12 natural, +8 charisma), touch 14, flat-footed 18
Base Attack/Grapple: +21/+16/+11/+6/+41
Attack: 2 Tentacles +31 melee 93d8 +12).
Full Attack: 4 Tentacles +31/+26/+21/+16 melee (3d8 +12)
Space/Reach: 20 ft./15 ft.
Special Attacks: Spells, Ego Whip.
Special Qualities: SR 53, DR 10/epic, Fast Healing 10, Blind Sense.
Saves: Fort +22, Ref +16, Will +26
Abilities: Str 34, Dex 6, Con 30, Int 18, Wis 20, Cha 30
Skills: Knowledge (The Planes) +48, Knowledge (Arcana) +48, Bluff +56, Intimidate +56, Diplomacy +56, Listen +49, Spellcraft +48, Concentration +54, Sense Motive +53, Knowledge (History) +48.
Feats: Heighten Spell, Maximize Spell, Quicken Spell, Enhance Spell, Extend Spell, Persistent Spell, Enlarge Spell, Reach Spell, Widen Spell, Empower Spell, Intensify Spell, Chaotic Mind, Iron Will, Force of Will, Hostile Mind.
Environment: The Aether.
Organization: solitary or commune (3-18 elders with other assorted aether elves.)
Challenge Rating: 16
Treasure: none
Alignment: Usually chaotic neutral.
Advancement: none
Level Adjustment: -
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Aether elf elders are not combatants, but can fully defend themselves.

Spells: Aether elf elders cast spells as a 20th level sorcerer. Typical Sorcerer Spells Known (9, 9, 9, 8, 8, 8, 8, 7, 7; Save DC 10 + spell level): 0 (Cantrips): Resistance, Dncing Lights, Light, Message, Detect Magic, Detect Poison, Arcane Mark, Mage Hand, Touch of Fatigue. 1st: Mage Armor, Charm Person, Sleep, Magic Missile, Identify. 2nd: Glitterdust, Eagle's Spleander, See Invisibility, Detect Thoughts, Scorching Ray. 3rd: Suggestion, Hold Person, Displacement, Dispel Magic. 4th: Black Tentacles, Charm Monster, Dimensional Anchor, Lesser Geas. 5th: Feeblemind, Dominate Person, Cloudkill, Dismissal. 6th: Geas/Quest, Mislead, Antimagic Field. 7th: Banishment, Plane Shift, Insanity. 8th: Demand, Antipathy, Mind Blank. 9th: Gate, Time Stop, Wish.

Ego Whip: Aether elf elders can mentally strike out at opponents with their minds, dealing 1d8 points of charisma damage. Will save DC 20 for half damage (minimum 1).

Elders are the final incarnation of aether elves.

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