Aelar the Destroyer (5e Creature)
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Aelar the Destroyer[edit]
Medium humanoid (elf), neutral evil Armor Class 28 (strange arcane aura)
Saving Throws Dex +15, Con +17, Int +20 Limited Magic Immunity. Aelar is immune to spells of 4th level or lower, and has advantage on saving throws against all other magical effects, including spells of 5th level and higher. Spellcasting. Aelar is a 31st level spellcaster. His spellcasting ability is Intelligence (spell save DC 27, +19 to hit with spell attacks). Aelar can cast any spell of the appropriate level using his spell slots, and has 4 1st-level slots, 4 second-level slots, 3 3rd-level, 4th-level, 5th-level, 6th-level, and 7th-level slots, 2 8th-level, 9th-level, 10th-level, and 11th-level slots, and 1 slot each for 12th, 13th, 14th, 15th, and 16th levels. Legendary Resistance (5/day). If Aelar fails a saving throw, he can choose to succeed instead. ACTIONSStaff of Shayde. Melee Weapon Attack: +19 to hit, reach 5 ft., one target. Hit: 24 (3d10 + 9) bludgeoning damage plus another 24 (3d10 + 9) bludgeoning damage plus 24 (3d10+9) force damage. A creature hit by the staff of shayde must succeed on a DC 27 Constitution saving throw or be paralyzed until it's next turn. Arcane Beam. Ranged Spell Attack: +19 to hit, range 500 ft., one target. Hit: 60 (6d20) force damage. REACTIONSIt can reflect 1\3 of the damage caused to the enemy, a maximum of 3 times a day. LEGENDARY ACTIONSThe can take 5 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The regains spent legendary actions at the start of its turn. Cantrip. Aelar casts a cantrip. Attack. Aelar attacks with the staff of shayde |
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