Aegis Paladin (5e Class)

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[edit]

Creating a[edit]

Quick Build

You can make a Aegis Paladin quickly by following these suggestions. First, <!-Cha-> should be your highest ability score, followed by <!-Con->.

Class Features

As a paladin of the harvest you gain the following class features.

Hit Points

Hit Dice: 1d10 per paladin of the harvest level
Hit Points at 1st Level: 10 + Constitution modifier
Hit Points at Higher Levels: 1d10 (or 6) + Constitution modifier per paladin of the harvest level after 1st

Proficiencies

Armor: Light armor, medium armor, heavy armor, &shields
Weapons: Scythe or sickle
Tools: one of choice
Saving Throws: Charisma, Constitution
Skills: Survival ,Nature, and Arcana

Equipment

You start with the following equipment, in addition to the equipment granted by your background:

  • (a) arcane focus and or (b) Oversized sickle
  • If you are using starting wealth, you have 5d4 x 10 gp in funds.

Table: The paladin of the harvest

Level Proficiency
Bonus
Features Spells Known Assistant
1st +2 Magic Sight, , Lay on Hands 2 1
2nd +2 Oversized Chain Sickle Fighter, Arcane Smite, Spellcasting 2 1
3rd +2 Extra spells, Arcane Channel: Reap & Sow, Oversized Shield User 3 1
4th +2 Ability Score Improvement 3 1
5th +3 Extra attack 4 1
6th +3 Aura of Protection 4 2
7th +3 Harvest Aura , 6 2
8th +3 Ability Score Improvement 6 2
9th +4 7 2
10th +4 Aegis Aura 7 5
11th +4 Improved Arcane Smite, 7 5
12th +4 Ability Score Improvement 7 5
13th +5 Aegis Siphon 7 5
14th +5 7 6
15th +5 Supernatural Resistance 8 6
16th +5 Ability Score Improvement 8 6
17th +6 8 6
18th +6 Demeters Boon 8 10
19th +6 Ability Score Improvement 8 10
20th +6 Resistance to Magic 8 10


Spell Slots
Level 1rst 2nd 3rd 4rth 5th
1 2 - - - -
2 2 - - - -
3 3 - - - -
4 3 - - - -
5 4 2 - - -
6 4 2 - - -
7 4 3 - - -
8 4 3 - - -
9 4 3 2 - -
10 4 3 2 - -
11 4 3 3 - -
12 4 3 3 - -
13 4 3 3 1 -
14 4 3 3 1 -
15 4 3 3 2 -
16 4 3 3 2 -
17 4 3 3 3 1
18 4 3 3 3 1
19 4 3 3 3 2
20 4 3 3 3 2


<!-Class Feature-!>[edit]

1. Magic Sight- you can now visibly see auras, cursed objects, and even see through magical darkness though this still doesn't let you see through regular darkness

Lay on hands-Your blessed touch can heal wounds. You have a pool of healing power that replenishes when you take a long rest. With that pool, you can restore a total number of hit points equal to your paladin level × 5.

As an action, you can touch a creature and draw power from the pool to restore a number of hit points to that creature, up to the maximum amount remaining in your pool.

Alternatively, you can expend 15 hit points from your pool of healing to cure the target of one magical affliction or buff affecting it. You can cure multiple spells with a single use of Lay on Hands, expending hit points separately for each one. The creature makes a save against your spell DC and if they fail are parted with the effect.

2. Oversized chain sickle fighter- you can weild a chain sickle designed for a creature of one size larger. It deals 2d4 slashing damage, loses the light property and gains a reach of 10ft and you have finesse while you weild it

2. Arcane Smite- Starting at 2nd level, when you hit a creature with a melee weapon attack, you can expend one spell slot to deal Radiant damage to the target, in addition to the weapon's damage. The extra damage is 2d8 for a 1st-level spell slot, plus 1d8 for each spell level higher than 1st, to a maximum of 5d8. In addition this leaves a mark(sigil of the harvest) on the target's forehead increasing your threat range on it by 1 for every two levels spent

2. Spellcasting-

Spell save DC = 8 + your proficiency bonus + your Charisma modifier

Spell attack modifier = your proficiency bonus + your Charisma modifie

3.Extra Spells- as you level you gain extra spells from your harvest patron. See the table at the bottom of the page.

3.Oversized sheild user- you modify your tower shield so that it gives an extra +1 bonus & doubles as a battering ram allowing you to charge a enemy provided you have at least 10ft of movement dealing 2d4+str pierce damage and moving them up to half your leftover movement from the point of impact provided you hit and succeed a contested str check. The sheild reduces your movement by 5 and provides half cover

3.Channel Divinity:

Reap- your chain stiffens with divine magic and targets within its radius must make a dex save against you or be knocked prone in a direction of choice 5ft from the fall, taking damage from your weapon and provoking attacks of opportunity.

Sow-You magically extend your chain out unerringly pulling in enemy's together in a direction of your choosing. Targets must succeed a wisdom save against your DC or be pulled towards the center taking 1d6 slam damage for every 5ft traveled, stunned for one round and have a buff of your choice transfered from your victims to you or your ally

5. Extra attack

6. Aura of protection-Starting at 6th level, whenever you or a friendly creature within 10 feet of you must make a saving throw, the creature gains a bonus to the saving throw equal to your Charisma modifier (with a minimum bonus of +1). You must be conscious to grant this bonus.

7. Harvest Aura- the goddess has granted you increased threat range with your sickle 19-20 as well as plants now perk up in your presence bending to your direction as though you were another sun. If more than 10 days are spent tending crops or plantsaround you they will double their size and yield of fruits, and if a plant would normally be hostile toward you before meeting you it is instead indifferent. This aura can be suppressed with a standard action

10.Aegis Aura- you grant a temporary hitpoint pool equal to your Charisma modifier per round.

11. Improved Arcane Smite-By 11th level, you are so suffused with righteous might that all your melee weapon strikes carry magic power in them. Whenever you hit a creature with a melee weapon, the creature takes an extra 1d8 radiant damage & suffers a -1 to saves from all magic effects for the next 3 rounds.

13. Aegis Siphon- your sheild can absorb one AOE effect per short or long rest. The Aegis Paladin must be within 5ft of the spell. For rounds equal to the spells level your weapon does an extra 1d4 of the absorbed damage type

15. Supernatural Resistance- you are now resistant to non magical slashing, piercing, and bludgeoning damage

18. Demeter's Boon- You are now immune to spells with the necromancy or death descriptor and allies within 10 ft have advantage on their saves of the same type.

20. Spirit of the Harvest- You are now at the epitome of being a godly conduit. Simular to wildshape your gear melds into your form but you keep your stats, abilities, spells HP & AC. You can transform 2/day(bonus action) into the spirit of the harvest.This form lasts for 5 rounds or until you release it, whichever comes first.You are incorporeal while in this form. You appear as a skeletal cloaked version of yourself, and gain a fly speed of 60ft unless better, your sickle becomes a 4d12 vorpal scythe x4 threat range 17-20 . You gain undead traits for the duration and may use charisma in place of str for this weapon, you still heal normally. You may choose once per transformation to age someone into the next age category charisma save your DC. Finally you may choose to supernaturally darken the sky for the duration

Spell List[edit]

You know all of the spells on the basic paladin spell list and additional spells based on your oath.

Oath Spells

Harvest Oath Spells
Paladin level Spells
3rd Shield, Ensnaring Strike
5th Enthrall, Silence
9th Bestow Curse, Haste
13th Conjure Woodland Beings, Gaurdian of Nature
17th Scrying, Wrath of Nature
2.00
(one vote)

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