Advanced Mind (3.5e Template)
Advanced Mind[edit]
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The mind is an ever-changing thing; Always growing, where will we end up?
Creating a Advanced Mind[edit]
Aquired or inherited; Any being that has at least 1 point in any mental score. This can cause some creatures to gain an Int score where none was present before, with all accompanying benefits and detriments therein.
Size and Type[edit]
Size does not change, but gains the Augmented Sub-type.
Hit Dice[edit]
Increase all HD gained by one(1) size category.
Speed[edit]
You may exchange the three(3) ability points you gain at an HD increase for a 10' (ft.) speed increase to all of your speed modes.
Armor Class[edit]
Add your highest mental score modifier to your AC
Attack[edit]
Add your highest mental score modifier to all attack rolls
Full Attack[edit]
No change
Special Attacks[edit]
No change
Special Qualities[edit]
Spell Resistance equal to 10 + highest mental score modifier + HD.
Abilities[edit]
Gain +6 to one mental score, +4 to a different one, and +2 to the remaining mental score. Gain +1/2 HD to each of these scores.
Skills[edit]
All skills are class skills, taken individually, and may increase your max ranks by 1/3 HD.
Feats[edit]
Gain 1 bonus feat every odd HD, may stack normally un-stackable feats by taking the feat again.
Environment[edit]
Anywhere.
Organization[edit]
Typically gather in communal libraries, laboratories, colleges, and other places of learning.
Challenge Rating[edit]
Double
Treasure[edit]
Random, At least 3 books of some kind.
Alignment[edit]
Any
Advancement[edit]
HD
Level Adjustment[edit]
+6 LA
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