Two-Headed Shikigami (Jujutsu Kaisen Supplement)

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Two-Headed Shikigami[edit]

Large monstrosity (Shikigami), unaligned


Armor Class 17 (natural armor)
Hit Points 136 (16d10 + 48)
Speed 80ft


STR DEX CON INT WIS CHA
18 (+4) 22 (+6) 16 (+3) 8 (-1) 12 (+1) 14 (+2)

Saving Throws Dex +10
Skills Acrobatics +10, Athletics +8, Intimidation +6, Perception +5, Stealth +10
Damage Resistances Bludgeoning, Piercing and Slashing from Non-Magical Attacks
Senses passive Perception 15
Languages Understands its master's languages but can't speak.
Challenge 11 (7,200 XP)


Invisible Force. The Shikigami is entirely made out of cursed energy, meaning it cannot be seen by normal people. Creatures without levels in the Jujutsu Sorcerer class or who cannot see into the ethereal plane cannot see it. Although, if these creatures were in a life and death situation(less than half their maximum hit points), they gain the ability to see the Shikigami.

Feline Agilty. The Shikigami's reflexes and agility allows it to move with a burst of speed. When it moves on its turn in combat, it can double its speed until the end of the turn. Once the Shikigami uses this trait, it can’t use it again until it moves 0 feet on one of its turns.

50 Meters In 3 Seconds. The Shikigami has two reactions a round.

Untraceable Speed. If an action or feature increases any of the Shikigami's speeds, it is further increased by 30 feet (already applied).

ACTIONS

Multiattack. The Shikigami makes two attacks, either two claw attacks or two bite attacks.

Claws. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 19 (2d12+6) slashing damage.

Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 15 (2d10+4) piercing damage. Target is grappled (escape DC 16). The Two-Headed Shikigami may only have 2 creatures grappled this way, and cannot attack other creatures with this attack while it has 2 creatures grappled.

BONUS ACTIONS

Enhanced Dexterity. The Shikigami can take the Disengage, Dodge or Hide action as a bonus action.

Untraceable Speed. The Shikigami may perform the Dash action or make a Skill Check it's proficient in.

REACTIONS

Untraceable Speed. The Shikigami can use one of the following reactions:

  • When passing a saving throw or when an attack roll is being made against it, the Shikigami may move up to half of its speed in a direction of its choice. This movement cannot be used to exit domains. If this movement would cause the Shikigami to leave the area targeted by an attack roll it's reacting to it may roll a Acrobatics check to attempt to fully dodge. The Shikigami rolls against the attack roll, causing the attack to miss regardless of its armor class if its Acrobatics check is higher than the attack roll. On a failure, the attack happens as normal, though the Shikigami still moves as normal. This roll automatically fails if the attack was a critical hit, unless the Shikigami is 10 or more levels above the attacker’s level, or CR if they don’t have a level. If the Shikigami fails this roll by no more than 3 against an attack targeting one of its limbs with the Limb System then though it can’t fully dodge it may change which limb is targeted. In the case of a saving throw the Shikigami is unaffected by the saving throw if he moves out of the area of effect.
  • The Shikigami can make one melee attack if it moved into range of a creature or a creature enters its range. The Shikigami can only do this once per creature per round.
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Feats

50 Meters In 3 Seconds!, Untraceable Speed.

Not Canon. The Two-Headed Shikigami is not an official Shikigami demonstrated in the Jujutsu Kaisen franchise, it was completely made up by the people working behind this supplement. It is intended to populate campaigns in an absence of enough official material, and as such was properly balanced for any DM to use in their Jujutsu Campaign.

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