Adsecula (3.5e Creature)

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Adsecula
Size/Type: Small Aberration, Symbiote
Hit Dice: 2d8 (9 hp)
Initiative: +2
Speed: 30 ft.
Armor Class: 13, touch 13, flat-footed 11
Base Attack/Grapple: -1/+1
Attack: 1d3 Acid (slam)
Full Attack: 2d3 Acid (2 slams)
Space/Reach: 3/5
Special Attacks: An Adsecula has the following abilities.
  • Absorb (Ex): As a standard action, an Adseculan can fuse its body into that of it's new host (that is, take on that creature's Str, Dex, and Con stats, while keeping its own Int and Wis scores, but the Cha scores are averaged). While in this state an Adseculan has all of the creatures racial bonuses and abilities, except for those requiring an Intelligence or Wisdom score above its own. While in this state, a Adseculan has a +8 bonus to Bluff checks, and a -8 penalty to Diplomacy checks. To do this it must occupy the same space as its intended Host, and the Host gets a Fortitude save. If it succeeds on the save, an Adseculan can try again, but in the meantime provokes an attack of opportunity. If an Adseculan is in a Host when the host dies, they have a number of rounds equal to their Constitution modifier to escape or die with the host.
  • Excise (Ex): An Adseculan in the above Absorbed state can remove itself as another standard action. This is a traumatic experience for both host and Adseculan, and the Adseculan and the host both take 2d6 points of damage, Acid for the Host and Force for the Adseculan. It is expelled in 1d10 feet in a random direction facing away from its attackers. The host need not be alive while this occurs. An Adseculan doing this must succeed on a DC 16 Will save or lose levels equal to the levels it has gained in its host's body.
  • Blood Drain (Ex): While inside a host, an Adseculan can drain 1d8 hit points from its Host. By doing so, the Adseculan gains 5 hit points. It can have a temporary hit point total equal to its normal total, and anything above this causes it to split into two new Adseculans inside the host. They perform a Strength check against one another, the loser of which is immediately expelled. The one that is still within the body maintains the previous Adseculan's (the one that split into two Adseculans) memories.
Special Qualities: Immunity to Acid.
Saves: Fort +0, Ref +2, Will +2
Abilities: Str 6, Dex 14, Con 10, Int 10, Wis 10, Cha 10
Skills: +4 Hide
Feats: Improved Grapple
Environment: Mortal Planes, Far Realm
Organization: Solitary
Challenge Rating: 4
Treasure: None
Alignment: Neutral Evil
Advancement: None
Level Adjustment: +2
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More information...

As the strange, black liquid moves towards you, you wonder why you're here in the first place.

An Adsecula (3.5e Race) is a creature of viscous black fluid that absorbs a host to use to fight

Combat[edit]

An Adseculan attempts to get close to an enemy, then strike with its Improved Grapple Absorb ability.

Absorb (Ex): As a standard action, an Adsecula can fuse its body into that of it's new host (that is, take on that creature's Str, Dex, and Con stats, while keeping its own Int and Wis scores, but the Cha scores are averaged). While in this state an Adseculan has all of the creatures racial bonuses and abilities, except for those requiring an Intelligence or Wisdom score above its own. While in this state, a Adseculan has a +8 bonus to Bluff checks, and a -8 penalty to Diplomacy checks. To do this it must occupy the same space as its intended Host, and the Host gets a Fortitude save. If it succeeds on the save, an Adseculan can try again, but in the meantime provokes an attack of opportunity. If an Adseculan is in a Host when the host dies, they have a number of rounds equal to their Constitution modifier to escape or die with the host.

Excise (Ex): An Adseculan in the above Absorbed state can remove itself as another standard action. This is a traumatic experience for both host and Adseculan, and the Adseculan and the host both take 2d6 points of damage, Acid for the Host and Force for the Adseculan. It is expelled in 1d10 feet in a random direction facing away from its attackers. The host need not be alive while this occurs. An Adseculan doing this must succeed on a DC 16 Will save or lose levels equal to the levels it has gained in its host's body.

Blood Drain (Ex): While inside a host, an Adseculan can drain 1d8 hit points from its Host. By doing so, the Adseculan gains 5 hit points. It can have a temporary hit point total equal to its normal total, and anything above this causes it to split into two new Adseculans inside the host. They perform a Strength check against one another, the loser of which is immediately expelled. The one that is still within the body maintains the previous Adseculan's (the one that split into two Adseculans) memories.



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