Adapter (3.5e Racial Substitution Levels)
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Adapter[edit]
The following are Racial Substitution Levels for Adapter.
- Hypnosis (Ex): At 1st level, an Adapter can stare into any creature's eyes, attempting to hypnotize them. They have to roll a saving throw or become enslaved by the Adapter. The saving throw is wisdom vs DC 10. This increases by 1 every level.
- Shade Weapon (Ex): At 2nd level, an Adapter can convert its power into its primary weapon. The weapon's damage increases by 1d4 for the battle. This can be used once a day.
- Energy Ammo (Ex): At 2nd level, an Adapter can convert its power into its ranged weapons. The damage the weapon the ammo is for increases by 1d4 for the battle. This can be used once a day.
- Inner Focus (Ex): At 3rd level, an Adapter can add his wisdom bonus to hit checks instead of his dexterity bonus.
- Extra Features (Ex): At 4th level, an Adapter can grow extra eyes and mouths. He can grow an extra mouth/arm for every 2 levels he has.
- Super Vision (Ex): At 4th level, an Adapter can add +2 to hit checks for each false eye he has.
- Meditation (Ex): At 4th level, an Adapter can meditate for a pre-determined amount of turns. During this time, he cannot retaliate to any damage taken, but when the time is up, he deals twice the damage taken to any target (still must roll to hit.)
- Shadow Tentacles (Ex): At 5th level, an Adapter grows 4 tentacles that can be used as extra limbs to grab things, walk with, etc. They also stick to things.
- Enchantment (Ex): At 7th level, an Adapter can identify magic objects at will.
- Blend: At 8th level, an Adapter can seal over his wounds as a free action, regenerating 1HP/Round. This increases by 1 for every 4 levels. (Max 5HP/Round)
- Eerie Smile (Ex): At 8th level, an Adapter can smile at a creature, forcing them to make a saving throw vs Charisma or become inflicted with fear.
- Storm of Mouths (Ex): At 9th level, if an Adapter grapples it can hit with his mouths, dealing 1d4 per mouth
- Greater Consumption (Ex): At 15th level, an Adapter may consume the flesh/blood of another creature to guarantee hit on critical threats.
- Poison Immunity (Ex): At 16th level, an Adapter is immune to diseases and poison.
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