Adaptation Division of Vessel Magic
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Edition 3.5e - - Name Adaptation Division of Vessel Magic Summary The Adaptation Division focuses on evolving and reshaping magical abilities to suit various situations. Practitioners gain unique abilities that allow them to adjust their spells and techniques dynamically, making them formidable in combat and versatile in challenges.
Ranks 5 Description The Adaptation Division emphasizes flexibility and resilience within Vessel Magic. Each level in the Devout Leader prestige class grants two ranks in the Adaptation Division, up to a maximum of 5 ranks. Additional ranks can also be acquired through specific feats or training related to adaptability in magic.
Abilities and Ranks[edit]
- Rank 1:
- First-Level Ability: You gain access to one first-level ability from the Adaptation Division
- Rank 2:
- First-Level Abilities: You may use two first-level abilities from the Adaptation Division. - Second-Level Ability: You gain access to one second-level ability
- Rank 3:
- First-Level Abilities: You may use three first-level abilities from the Adaptation Division. - Second-Level Abilities: You may use two second-level abilities from the Adaptation Division. - Third-Level Ability: You gain access to one third-level ability
- Rank 4:
- First-Level Abilities: You may use four first-level abilities. - Second-Level Abilities: You may use three second-level abilities. - Third-Level Abilities: You may use two third-level abilities. - Fourth-Level Ability: You gain access to one fourth-level ability.
- Rank 5:
- First-Level Abilities: You may use five first-level abilities. - Second-Level Abilities: You may use four second-level abilities. - Third-Level Abilities: You may use three third-level abilities. - Fourth-Level Abilities: You may use two fourth-level abilities. - Fifth-Level Ability: You gain access to one fifth-level ability.
Ability Flexibility[edit]
You can switch which abilities you’re using at the start of each day or with 1 hour of concentration, allowing you to adapt to new challenges.
Progression and Special Features[edit]
- The Adaptation Division grants additional abilities focused on modifying spells, altering effects, and enhancing resilience to various challenges. - As you progress through the ranks, your abilities grow in complexity and power, enabling you to manipulate your magical repertoire effectively.
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1st Rank Abilities[edit]
1. Adaptive Resilience
Every time you are hit by an effect (spell, attack, or ability), you gain a +1 bonus to saving throws or resistances against that specific effect, stacking up to a maximum of +20. This effect resets at the end of the day.
2. Damage Immunity
At the start of each day, you can choose One damage type you have encountered before (such as fire, ice, lightning, etc.) and become immune to them. Changing between these damage types takes 2 turns.
3. Immunity Adaptation
You can automatically adapt to an opponent’s immunities or resistances. Whenever you face an enemy with an immunity or resistance, you can roll a d2 (coin flip). On a successful roll, you negate their immunity or resistance for the duration of the encounter. This ability is passive and can be used in combat without expending resources.
4. Quick Modification
Once per round, you can modify a spell or ability you cast to change its damage type to any type you have previously encountered. This allows you to overcome resistances or immunities effectively, enhancing your versatility in battle.
2nd Rank Abilities[edit]
Ability Memory Whenever a specific spell hits you, it becomes memorized. You can choose up to 3 abilities or spells to be immune to entirely for the rest of the day. This allows you to effectively counter threats based on your previous experiences.
Enhanced Adaptive Resilience Your Adaptive Resilience ability is upgraded. Each time you are hit by an effect, you gain a +5 bonus to saving throws or resistances against that specific effect, stacking up to a maximum of +40. This increases your defensive capabilities significantly against repeated attacks.
Expanded Damage Immunity You can now choose up to 2 damage types you have encountered before to become immune to, instead of the previous limit of 1. This allows for greater flexibility in facing diverse challenges.
3rd Rank Abilities[edit]
Advanced Ability Memory
Whenever a specific spell hits you, it is memorized. You can now choose up to 6 abilities or spells to be immune to entirely for the rest of the day. This vastly improves your ability to counter threats and adapt based on past experiences.
Superior Adaptive Resilience
Your **Enhanced Adaptive Resilience** ability is further upgraded. Each time you are hit by an effect, you now gain a +10 bonus to saving throws or resistances against that specific effect, stacking up to a maximum of +80. This makes you extremely resistant to repeated attacks or magical effects.
Ultimate Damage Immunity
You can now choose up to 4 damage types you have encountered before to become immune to, instead of the previous limit of 4. This grants unparalleled flexibility and protection against a wide variety of damage types, making you nearly impervious to common attacks.