Adamantine Warrior (5e Creature)

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Adamantine Warrior[edit]

Medium construct, unaligned


Armor Class 18 (natural armor)
Hit Points 92 (8d8 + 56)
Speed 30 ft.


STR DEX CON INT WIS CHA
16 (+3) 16 (+3) 24 (+7) 12 (+1) 10 (+0) 5 (-3)

Proficiency Bonus +3
Damage Vulnerabilities bludgeoning from adamantine attacks
Damage Resistances cold, fire; bludgeoning, piercing, and slashing from nonmagical attacks that aren't adamantine
Damage Immunities poison
Condition Immunities exhaustion, paralyzed, petrified, poisoned
Senses darkvision 60 ft., passive Perception 10
Languages the languages of its creator
Challenge 5 (1,800 XP)


Adamantine Form. The adamantine warrior treats any critical hit against it as if it were a normal hit.

Immutable Form. The adamantine warrior is immune to any spell or effect that would alter its form.

Magic Resistance. The adamantine warrior has advantage on saving throws against spells and other magical effects.

Magic Weapons. The adamantine warrior's weapon attacks are magical.

ACTIONS

Multiattack. The adamantine warrior makes two slam attacks.

Slam. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage.

Sword. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage.

Plasma Bolt. Ranged Weapon Attack: +6 to hit, range 60 ft., one target. Hit: 17 (4d6 + 3) fire damage.

REACTIONS

Backup. If the adamantine warrior takes damage during a surprise round, it can magically release a telepathic message alerting all other adamantine warriors within 1 mile of it of the danger.

Adamantine warriors were created for an army by an ancient force for a deadly war, with the intent of helping him conquer the world. The war is long over, and the adamantine warriors are now left with no leader. Some warriors continued their endless crusade against civilization until they were destroyed or deactivated. Others fell into a dormant state, waiting for orders that would never come.
Adamantine warriors are each armed with a plasma cannon on their left arm and an adamantine sword on the right. These constructs are made to resemble the demigod champions of ancient human history. Unlike most constructs, adamantine warriors are highly intelligent but without a leader to give them motivation they will wander aimlessly. When an adamantine warrior finds a dungeon or other abandoned structure, it will begin to fortify the structure with ditches, walls, and traps. They are usually found in groups of three

Constructed Nature. An adamantine warrior doesn't require air, food, drink, or sleep.

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