Adamantine Warrior (5e Creature)
Adamantine Warrior[edit]
Medium construct, unaligned Armor Class 18 (natural armor)
Proficiency Bonus +3 Adamantine Form. The adamantine warrior treats any critical hit against it as if it were a normal hit. Immutable Form. The adamantine warrior is immune to any spell or effect that would alter its form. Magic Resistance. The adamantine warrior has advantage on saving throws against spells and other magical effects. Magic Weapons. The adamantine warrior's weapon attacks are magical. ACTIONSMultiattack. The adamantine warrior makes two slam attacks. Slam. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage. Sword. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage. Plasma Bolt. Ranged Weapon Attack: +6 to hit, range 60 ft., one target. Hit: 17 (4d6 + 3) fire damage. REACTIONSBackup. If the adamantine warrior takes damage during a surprise round, it can magically release a telepathic message alerting all other adamantine warriors within 1 mile of it of the danger. |
Adamantine warriors were created for an army by an ancient force for a deadly war, with the intent of helping him conquer the world. The war is long over, and the adamantine warriors are now left with no leader. Some warriors continued their endless crusade against civilization until they were destroyed or deactivated. Others fell into a dormant state, waiting for orders that would never come. Constructed Nature. An adamantine warrior doesn't require air, food, drink, or sleep. |
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