Adamantine Skeleton (5e Creature)

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Adamantine Skeleton[edit]

Medium undead, lawful evil

Armor Class 20 (natural armor, shield)
Hit Points 75 (10d8 + 30)
Speed 30 ft.

16 (+3) 14 (+2) 17 (+3) 6 (-2) 8 (-1) 6 (-2)

Saving Throws Wis +2, Cha +1
Proficiency Bonus +3
Damage Vulnerabilities bludgeoning from adamantine attacks
Damage Resistances cold, fire; bludgeoning, piercing, and slashing from nonmagical attacks that aren't adamantine
Damage Immunities poison
Condition Immunities exhaustion, poisoned
Senses darkvision 60 ft., passive Perception 9
Languages understands all languages it knew in life but can't speak
Challenge 6 (2,300 XP)

Adamantine Body. Any critical hit against the skeleton becomes a normal hit.

Magic Resistance. The skeleton has advantage on saving throws against spells and other magical effects.


Multiattack. The skeleton makes three attacks.

Flail. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage.

Shortbow. Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

An adamantine skeleton is a twisted creation of necromancy and transmutation. This monstrosity is an unliving warrior made of animated bones that have been plated with solid adamantine—one of the hardest substances in existence.

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