Adam (5e Creature)
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Large construct, chaotic evil Armor Class 13 (natural)
Saving Throws Str +13, Con +10 Berserk Whenever Adam starts his turn with 80 hit points or fewer, roll a d6. On a 6, Adam goes berserk. On each of his turns while berserk, he attacks the nearest creature he can see. If no creature is near enough to move to and Attack, Adam attacks an object, with preference for an object smaller than himself. Once Adam goes berserk, he continues to do so until he is destroyed or he regains all his hit points. Soulbond. Adam feels wounds afflicted on Dr. Mordenheim, although it does not hinder his fighting ability. Aversion of Fire. If the Adam takes fire damage, he has disadvantage on Attack rolls and Ability Checks until the end of his next turn. Brute. A melee weapon deals one extra die of its damage when Adam hits with it. Immutable Form. Adam is immune to any spell or effect that would alter his form. Spell absorption. Adam is immune to natural cold and electricity, and suffers only half damage from magical attacks of this type (or no damage, if he makes his saving throw). Other damaging spells harm him normally, but all other spells cause him to regenerate hit points at a rate of 5 hit point per level of the spell cast upon him. Additionally, Adam is able to absorb the energy of certain magical items that do not mimic cold/electrical spells. If a ring, wand, or miscellaneous magical item is used against him, casting spell effects of a nondamaging nature, Adam absorbs the energy, regenerating hit points at a rate of 5 hit point per level of the spell the magical device replicates. Alternatively, Adam may absorb 1d4 hit points for miscellaneous magical item attack or effect directed at him, 1d6 hit points per ring, and 1d10 hit points per wand, staff, or rod. Magic Weapons. Adams weapon attacks are magical. ACTIONSMultiattack. Adam makes two slam Attacks. Slam. Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 19 (3d8 + 6) bludgeoning damage. Strangulation. If Adam hits with both slam attacks, he grapples the target and starts strangling it. The strangulation deals 4d8 bludgeoning damage at the start of Adams turn and the target cannot breath. Grapple escape by contesting against his grapple check, or alternatively, escape DC 20. The Adam's Family (1/day). Adam calls his "childen" for aid, summoning 1d4 flesh golems. They arrive in 1d6 rounds and act as allies.
LEGENDARY ACTIONSThe can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The regains spent legendary actions at the start of its turn. Move. Adam moves up to his speed without provoking Opportunity Attacks. Slam. Adam makes one slam Attack. Strangulation. (Costs 2 Actions): Adam starts strangling one target. Closing the Borders. When Adam wishes to seal his domain of Lamordia, a driving blizzard hurls back any who attempt to leave. These frigid storms have been known to rage even at the height of Lamordia's short summer. The blizzard causes all creatures to be thrown back to Lamordia (No saving throw allowed). Those who somehow get past the icy wind are devoured by the snow and succumb to the unholy cold. |
Adam, also known as Mordenheim's Monster is the darklord of Lamordia, one of the various countries in the Demiplane of Dread of the campaign setting of Ravenloft. Adam is a Dread Flesh Golem and the greatest creation of Doctor Victor Mordenheim, a scientist obsessed with the creation of life, but he's the one who caused him most grief because Adam reduced Mordenheim's wife, Elise, into a comatose state and apparently killed the doctor's adopted daughter Eva. After this event, the Dark Powers decided to punish Adam by making him the darklord of Lamordia. Since his greatest desire is to be accepted by people, Adam's curse is to be forced to live in a castle full of reflections of his hated creator, meaning his own realm rejects him. Adam's life is also bound to Doctor Mordenheim. The doctor has Adam's immortality and in exchange, the creature has the doctor's angst. He can be very civil if care is taken not to offend or upset him. It is just that he gets upset very easily and so it is hard to have a long conversation with him. |
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